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People like fine tuned to their liking zombie experiences in games.
vehicles and tech can be done manually by the console, goodies too ... being able to chose the people would be the hard part
I used ILSpy or some newer VSCode equivalent to browse the code, which fortunately wasn't obfuscated. And then I just created the hooks via HarmonyX lib, install Bepinex in the game folder, and put the assembled HarmonyX DLL into the plugin folder. It's been a while, but should be about it.
I guess the devs have other priorities for now, though it's worth mentioning that 112 Operator has never received official code modding support either. A lot of balancing and QoL features have been added since my attempt. So I guess the next priority will be creating meaningful stories in this universe.