Settlement Survival

Settlement Survival

Settlement Survival MOD
Build Your MODs
veveratm 15 Sep, 2024 @ 4:43am
Fishpod unlocked from the start
Hello, i just want to try to edit something, in the building.xml

I have the code for FishPond

<BuildingConfig> <ID>2019</ID> <!--鱼塘--> <!--特性 Building Description--> <ContentDes>Building_ContentDes_2019</ContentDes> <!--建筑升级槽位数量 Remodel slots--> <RemouldSlot>2</RemouldSlot> <!--是否可以建造地板 Flooring can be built under--> <CanFloor>false</CanFloor> <!--表现类型 Display type--> <ViewType>1</ViewType> <!--建筑类型 Building Type--> <FuncType>3</FuncType> <!--建筑名称 Building Name--> <Name>Building_Name_ID_2019</Name> <!--建筑描述 Building Description--> <Des>Building_Des_ID_2019</Des> <!--建筑图标 Building Icon--> <Icon>Icon_building_320</Icon> <!--建造的类型 Building Type--> <BuildType>1</BuildType> <!--建筑方向 Building Direction--> <BorderArrow>left</BorderArrow> <!--建造次数=配置值 Building Steps = config value--> <AllConsumWorker>87</AllConsumWorker> <!--最大耐久度 Maximum Durability--> <MaxDurability>300</MaxDurability> <!--工作职业 Profession of workers--> <WorkerCareer>54</WorkerCareer> <!--最大建造人数 Max Builders--> <MaxBuilder>3</MaxBuilder> <!--默认工作人数 Default workers--> <DefaultWorkerNum>1</DefaultWorkerNum> <!--工作动作 Working action--> <DoAction>3</DoAction> <!--点击音效 click SFX--> <ClickSound> <Path>Sound/Building/Build_Click6</Path> <Volumn>1</Volumn> </ClickSound> <!--工作音效 work SFX--> <WorkSound> <Path>Sound/Building/Build_Race2</Path> <Volumn>1</Volumn> </WorkSound> <!--工作音效间隔 work SFX interval--> <WorkSoundInterval> <min>5</min> <max>10</max> </WorkSoundInterval> <!--是否可以开关 on and off switch--> <BuildingToggle>1</BuildingToggle> <!--建筑模型列表 Building model--> <ModelsList> <Models>Building/Building/Bponds001</Models> </ModelsList> <!--建筑地面网格 grids of the floor area--> <FixedSize> <Condition> 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 </Condition> <Attach> 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 1,1,1,1,1,1,1 </Attach> </FixedSize> <!--整体消耗资源 Resource consumption--> <AllConsumResList>       <AllConsumRes>         <ID>32003</ID>       <Num>25</Num>       </AllConsumRes>       <AllConsumRes>         <ID>4002</ID>       <Num>25</Num>       </AllConsumRes>       <AllConsumRes>         <ID>33007</ID>       <Num>60</Num>       </AllConsumRes> </AllConsumResList> <!--维修材料消耗 materials consumption of repairing--> <FixStaff> <ID>3001</ID> <Num>2</Num> </FixStaff> <!--消耗原材料获得能力 Ability acquired consuming raw materials--> <ConsumeAddAbilityList> <!--配方1--> <ConsumeAddAbility> <ID>1</ID> <Lable>Building_Lable_10</Lable> <ProduceType> <GoodsList> <Goods> <ID>401</ID> <UnEducated>16</UnEducated> <Educated>20</Educated> </Goods> </GoodsList> </ProduceType> </ConsumeAddAbility> </ConsumeAddAbilityList> <!--工作人数开关Workers number switch--> <WorkerRange> <Lower>1</Lower> <Upper>2</Upper> </WorkerRange> <!--工作人数区间 Workers number range--> <WorkRequired> <!--产出物品所需工作总次数--> <NeedWorkRequired>4</NeedWorkRequired><!--动作是钓鱼--> <!--受教育者工作次数--> <EducatedWork>2</EducatedWork> <!--未受教育工作次数--> <UnEducatedWork>2</UnEducatedWork> </WorkRequired> <!--一级物品上限 First tier item limit--> <CollectItemMainTagLimit>1</CollectItemMainTagLimit> <!--建筑改造列表 Remodel list--> <RemouldList> <RemouldID>1</RemouldID> <RemouldID>20</RemouldID> </RemouldList> </BuildingConfig>

I was looking on most of the xml files, but could not find where is specify something about the TECH

i just want to modify to have it from the start, and i was looking where to remove the "tech required" to unlock it