Cities: Skylines

Cities: Skylines

Customize your city!
Create and upload new mods and assets to add new buildings, items, and game mechanics to Cities: Skylines. Explore new maps and share save games.
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Daniel 51 17 Mar, 2024 @ 8:17am
How to create a residential building in the asset editor that has more than 4x4 tiles?
How do I create a residential building from my model in the asset editor that has more than 4x4 tiles?
Can you please explain in detail
Last edited by Daniel; 17 Mar, 2024 @ 8:18am
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Alexgazz 971 17 Mar, 2024 @ 10:22am 
You can't create/import a residential building larger than 4x4.
Any buildings that need more than 4x4 tiles must be imported as "unique building".
Then to make the building act as residential ingame, you need the mod Ploppable RICO.
Daniel 51 17 Mar, 2024 @ 10:37am 
Originally posted by Alexgazz:
You can't create/import a residential building larger than 4x4.
Any buildings that need more than 4x4 tiles must be imported as "unique building".
Then to make the building act as residential ingame, you need the mod Ploppable RICO.

Can I get more details? Rico does not load in the editor. How do I set up and save the object after?
Alexgazz 971 17 Mar, 2024 @ 11:12am 
In the editor just save your building as "unique building" and thats it, nothing more to do here.
Then enable Ploppable RICO in the content manager, restart the game and launch a map or savegame.
Now you will see a new icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188737896

Click it, then "settings"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738015

Here search for your building
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738155

Click "Add local"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738287

Edit the settings as you want then click "Save and apply changes"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188751412

Now your building will act as Residential
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738412
Last edited by Alexgazz; 17 Mar, 2024 @ 11:17am
Daniel 51 17 Mar, 2024 @ 11:17am 
Originally posted by Alexgazz:
In the editor just save your building as "unique building" and thats it, nothing more to do here.
Then enable Ploppable RICO in the content manager, restart the game and launch a map or savegame.
Now you will see a new icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188737896

Click it, then "settings"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738015

Here search for your building
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738155

Click "Add local"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738287

Edit the settings as you want and Save
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188751412

Now your building will act as Residential
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188738412


This is understandable. Will the file with the object itself be already with the rico settings that I created when exporting to steam?
I saw that some of them have rico settings in the folder with the crp file. Are they automatically created there?
Alexgazz 971 17 Mar, 2024 @ 11:20am 
The PloppableRICOdefinition.xml must be added manually where the .crp is.
Here a guide to learn more about RICO and to publish on the workshop
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628080291
Last edited by Alexgazz; 17 Mar, 2024 @ 11:22am
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