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No, we did not export them as a single piece. Because the limit is about 30k per mesh.
An asset of 100k tri will likely have 1 main mesh + at least 3 sub meshes.
How you want to split them is up to you, as long as you don't exceed 30k.
In most cases, try to split them in a way that you can minimize the amount of texture resolution required.
In term of LOD, just do the whole thing on the primary mesh if the item is small, submeshes just do empty lod (eg: just 1 tiny triangle).
Example : https://i.postimg.cc/NfS1pd8K/image-2024-03-17-175018696.png
So the game doesn't allow you to export multiple objects in one file, does it? In this case, the FBX file is empty in the editor
Can you explain it in more detail?
what you mean by that?
in my example picture, I split my model into 1 main mesh, 2 sub mesh. Each are under 30k tri.
example:
- main_mesh.fbx, main_mesh_d.png, ......
- main_mesh_lod.fbx, main_mesh_lod_d.png,...........
- sub_1.fbx, sub_1_d.png, ..........
- sub_1_lod.fbx, sub_1_lod_d.png, ..........
- sub_2.fbx, sub_2_d.png, ..............
- sub_2_lod.fbx, sub_2_lod_d.png, ..........
Initially import your main mesh, then at the right side panel where you change item stats, there is a section called "sub mesh", you add the rest of the model from there.
Now I understand, I'll try, thanks