Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
New update & Making Custom Squad / Modding / Future
In previous updates, I noticed that the doctrine section of the 5-6 special teams I created was empty because there was no doctrine or similar content. In fact, this modding ''squad template'' is also available on Discord. Before updating these, however, I wanted to open a discussion first and give priority to those who simply do or want to do research on this subject. I believe that they should research and find the steps to take on Steam and work on them and take steps that can further advance the community. It is necessary to ensure that all mods are seen in the workshop rather than the Nexus mod. Adding the "template squad" folder, which will provide the new team systems that come with the new update, to the game folder will make everyone's job easier.




I also have a suggestion. In the future, it may be something that can be done with the support of artificial intelligence;
Base function / mechanics, base upgrades, character modeling / clothing / editing, custom campaigning / operations. In a way, the arrangements that can create the xcom long war mentality will move Door Kickers 2 or the series forward. Of course, these are extreme recommendations
Last edited by w7r_; 18 Feb @ 3:39am
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Showing 1-5 of 5 comments
Pintea  [developer] 17 Feb @ 9:47am 
We have a template mod in the game's mods/ folder, isn't that up to date?
From what I remember, it should use the Rangers doctrine by default.
I did plan to create a new Unit too, but there isn't easy, and a lot of work to do
even I use AI to help, still too hard for me.

I am looking for a template have everything so I can change it part by part
CaoLex 1 17 Feb @ 12:41pm 
Originally posted by St.Black_Label💎:
I did plan to create a new Unit too, but there isn't easy, and a lot of work to do
even I use AI to help, still too hard for me.

I am looking for a template have everything so I can change it part by part
Why don't you just download someone's else extra unit mod and see how it's done?
The Worskhop downloaded mods live at \Steam\steamapps\workshop\content\1239080
Hostage Resque Team is a good example.
Last edited by CaoLex; 17 Feb @ 12:42pm
w7r_ 18 Feb @ 2:41am 
Originally posted by CaoLex:
Originally posted by St.Black_Label💎:
I did plan to create a new Unit too, but there isn't easy, and a lot of work to do
even I use AI to help, still too hard for me.

I am looking for a template have everything so I can change it part by part
Why don't you just download someone's else extra unit mod and see how it's done?
The Worskhop downloaded mods live at \Steam\steamapps\workshop\content\1239080
Hostage Resque Team is a good example.


This is done over time by the new player or modder you mentioned. The important thing is to make it easier for new players who want to do this. What Door Kickers needs to do is to add this mechanic to the game in a more stable way.
w7r_ 18 Feb @ 2:42am 
Originally posted by Pintea:
We have a template mod in the game's mods/ folder, isn't that up to date?
From what I remember, it should use the Rangers doctrine by default.


I couldn't find time to review it. However, what needs to be done is to create an environment where we can create this within the game integrated with Steam Workshop, which can enable new players to easily contribute something to the community.
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