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x += 0.1*(x-(other.x))
y += 0.1*(y-(other.y))
small code can do wonders, tweak as needed...
got a part example as it contains alot more to make it work propper but this is the movement I used just checking if it was possible to move:
if (keyboard_check(vk_right)) && (place_meeting(x,y, obj_Gnome_play))
&& place_free(x + 32, y) && (!place_meeting(x + 32,y, TestBlock))
&& (!place_meeting(x + 32,y, BlockBorder))