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gave me some extra fps, removes dead bodies at all
snd_restart is a command you can use to fix sound lags
In general if you're more then 50 minutes on a server playing the same map I recommend to reconnect to this server. This removes lots of lags although you'll loose all your ingame upgrades(F4 ones).
fps_max 40 (for fps max of 40 etc)
cl_showfps 1 (shows you your current fps)
Hope this helps.
Is it wrong if I have this set to -1?
It makes for some entertaining screenshots, with a billion dead bodies around. I just wish dead bodies partially collided, although that could have some negative sides when it comes to being able to see living people.
some fun examples:
http://cloud-2.steampowered.com/ugc/577846545706448119/769A208AFDEE297BAE28253DC8BF97DA883630D4/
http://cloud-2.steampowered.com/ugc/577846545706461420/128B79507BC77340DCE3222CD261D1D1A4F0D369/
limiting your fps bellow 60 is a bad idea... basically your telling your video card not to work as hard, which thus will resault in decreased performance. if your seeing increased perfromance from doing that, it means that your video card is overheating and you should look into a better cooling production. ie. more/better fans if its a tower or a laptop cooler for laptops.
as a side note, cooling products are well worth the money as they can pontentually double the life of computers. a new computer is most likely going to be 10-30times more than a cooling product. the reason why games have a frame rate limiter (afk vertical sync) is to help prolong the life of your video card, as they don't last as long at hot temps. people who have proper cooling prefer to disable vertical sync and apply their own frame rater limiter. slighly above instead of right at the refresh rate of their monitor with the idea of never wanting their frames per second to fall bellow it.
if any thing you want to disable vertical sync and tell your video card to spit out 80fps. along with all video card - game related settings set to low.
based on what you said whoever, setting your model/texture detail and shader detail to low, turning off motion blur and antialising, setting filtering bellow 2x could potentially double your fps output.
to top it off, turning off vertical sync and fps_max 80 would help prevent your fps from falling bellow the refresh rate of your monitor.
I am on a laptop and without setting fpsmax I get ~40 fps which then spikes to 60 when out of combat and down to 5-10 whenever I see an enemy/start shooting.
Setting fpsmax to 30 I achieve a steady 30 fps which only fluctuates occationally down to ~20fps so an overall improved stability.
So it goes from (5<->60) to (20<->30). I have suggested this to 2 friends with laptops and all 3 of us have seen a noticable improvement. I dont know the details of the theory behind it, only my personal experience.
your fps should never drop bellow a 20fps with a 60fps limit... lower your video settings best prefromance settings are:
model/texture detail: low
shader detail: low
antialising: off
filtering: bilinear
motion blur: off
feild of view: 75-80
effect detail: high /w dual core 2.4ghz or better else low
page pool memory: high /w 1gb of ddr1 ram or better availible else low
mutli-core rendering: on /w dual core 2.4ghz or better else off
window mode: bordless window -visually its still full screen, even tho not physically
resolution & aspect ratio: set to screens native
vertical sync: on not holding above 50fps else off /w fps_max 80
^ window mode does really help?
borderless window not window mode. window mode is something completely different. borderless won't look any different than full screen does. its just a physical difference that you don't see. on some games it does help, but it depends something to try.
fps_limit trick is only going to decrease your performance. it tells your video card "never use more than an allotted amount of my processing power". which is bad becuase by default your video card will max out to give you the best possible framerate.
in sexys case, if he is seing increased frames per second by doing that, his video card is etheir flickering between the core clock and boost clock. OR throttling to prevent perminate hardware failure. which will most definately drop your fps to 5 when processing power gets cut off in the middle of your game. It is also nearly impossible to recover from, becuase the video card gets massively overloaded with a higher quota to render.
the boost clock is a higher perfromance which is used when the core clock isn't enough. if you properly dissipate the heat away from the graphics proccessing unit on your video card, you will be able to maintain that boost clock. if you don't you will lose frames per second and you can most certainly expect your computer or laptop to die sooner. (becuase your not properly taking care of it)
overall that trick is a coverup for not taking care of your technology. wetheir its manfactured inproperly or you inproperly design it (when building a custom machine), you still need to take extra care of it (if you are having these problems). the problem is just going to grow like interest on a credit card if you don't, to the point where you need a new computer/laptop alot sooner than normal.