Worms Clan Wars

Worms Clan Wars

The Worms Workshop
Welcome Soldiers to the Worms Workshop! Create and share custom items and landscapes. Download content created by others, or click here for details on using the editor to create your own awesome wormy content to share with the community.
Andicraft 3 15 Aug, 2013 @ 9:08am
Editor bugged - material import?
I'm trying to import a model using the editor, that I've made in 3DS max.

Problem is, it's complaining that I'm missing the diffuse texture when I've checked "manually supply textures" and put them in there (they're both 256x256, tried both with and without alpha).

If I don't check the box, it seems to import the diffuse anyway, but complains about a missing normal map - which is likely because 3DS max doesn't exactly have a normal map input in the map slot, it only has a bump slot: http://puu.sh/42NXG/d09b238ce4.png

And then, while writing this I randomly got it back to complaining about not having a diffuse. I'm really confused. Any ideas?

EDIT: Okay, the manually supplying textures thing started working when I restarted the editor. Now I'm just having some really annoying scale and rotation problems. Here's a screenshot from the editor of my test cube: http://puu.sh/42Oxt/df4dab7727.jpg

It's huge. And pointing out of his face. Here's a shot from 3ds max:

http://puu.sh/42OyR/7b78fa622b.jpg

That's with the imported worm. See the difference?

EDIT: Okay! I figured it all out, finally. You gotta make sure your OBJ import settings are right. Mine had it rotated on the wrong axis, and scaled by 5. So now I've uploaded a hat:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=169787768

(Best thread ever, I'm just talking to myself.)
Last edited by Andicraft; 15 Aug, 2013 @ 11:11am
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Wip3ou7 4 25 Nov, 2013 @ 9:16am 
Hey man I'm also a 3DS user and I'm experiencing some minor hurdles similar to yours. Do you mind if I PM you with a question on some specifics with your orientation issue?
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