Worms Clan Wars

Worms Clan Wars

The Worms Workshop
Welcome Soldiers to the Worms Workshop! Create and share custom items and landscapes. Download content created by others, or click here for details on using the editor to create your own awesome wormy content to share with the community.
Worms Editor Hat Problem
Hello, I am trying to make a new hat for Worms Clan wars. However, When I import my hat mesh into Worms Editor, the hat is about 4 worms length's above his head and rotated downwards? I am guessing this is something to do with the pivot point but I am not too sure on how to fix that. Everyone else seems to have made hats easily.

Heres a screenshot:
http://s23.postimg.org/k2bm5h7t7/normalmap.png

Thanks for any help
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Showing 1-9 of 9 comments
JonTeam17 16 Aug, 2013 @ 6:58am 
Moved to Workshop Discussions
disjointed 21 17 Aug, 2013 @ 1:39am 
Which program are you using for modelling?
Xelioth 9 17 Aug, 2013 @ 10:08pm 
Freeze Transformations, or whatever your program of choice calls zero'ing out the transform values. In Maya, go to "Modify > Freeze Transformations" and that should get you where you want to be. Might also help to delete the history on your model.

I've not had quite such an extreme example as this, but the transformation freezing and history deletion is what fixed the problem for me. Just be sure that your hat aligns to the head of the worm models exactly where they are after import.
disjointed 21 17 Aug, 2013 @ 11:02pm 
Yeah, if you are using 3ds max, after positioning a hat you should set its pivot point to (0,0,0) and reset XForm (from the Utilities panel), that's the only way I have found to export an item with proper position, rotation and scale. Good luck :3
Last edited by disjointed; 17 Aug, 2013 @ 11:03pm
Livorion 3 19 Aug, 2013 @ 9:11am 
Hey this was really useful, but I have another problem with 3Ds MAX, my models are too Glossy and can't find how to fix that, I think it's something about that alpha channel thing, but nothing happens when I edit it :(
iSay 19 Aug, 2013 @ 10:03am 
I'm having trouble with the glossy thing too. Have you tried changing the alpha channel of the normal map to black? Seems to help me a little.
Xelioth 9 19 Aug, 2013 @ 10:20am 
God. If you can solve the glossiness, DO let me know!
Xelioth 9 19 Aug, 2013 @ 12:27pm 
Hey guys, a friend tipped me off. Turn the Alpha Channel in your normal maps closer to black in the areas you want to be less glossy. So set it to a neutral grey to avoid getting too much gloss.
Wip3ou7 4 25 Nov, 2013 @ 9:39am 
using 3ds max 2012, resetting xform and adjusting the pivot seem to have no effect on the orientation of my worms hat in the editor preview. its always rotated top->front so hes wearing it on his face.
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Showing 1-9 of 9 comments
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