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Most errors and fixes I know of are already in the list, here some additions:
As error numbers are sometimes hard to find themselve, you should add error 16 is a connection timeout, so beside trying it again it is also a good thing to try at times steam is used less, I experienced much better uploading connections then. :)
If you rename your publishing name to the one you used for your initial upload, you will still get no update, as it will be published as a new mod, for it checks the steam title first and in a second step the file name on the steam server.
And renaming a file in your modfolder will change nothing - so you should rename the steam title while updating in any case.
The deleting - the verification just checks/deletes the original game files. So EVERY additional file a mod provides - even ones using AoEs mod integration, like additional slps for graphics - won't be deleted. So in case of graphic mods it's the best to just delete the slp folder if you aren't sure.
To check what files you have to delete you can also open the modfile, that is just a zip-archive without an extension.
If a mod doesn't work after a subscription, delete all mod files you unsubscribed. For they are additional files, they will never be deleted automatically, and sometimes steam gets confused for which ones to use. So keeping this folder clean manually will help you getting less subscription errors.
If your mod vanishes from the workshop, it also helps to open it by clicking on a link to it.
And for updating, it seems the version in your mod folder before trying an update has to be the actual one, so it can be necessary to subscribe to your own mod. When I experienced the not working updates, I tried it several times in a row, getting an error number I don't remember, that vanished each time after a new round of unsub/verification/resub the mod.
This updating mess is still confusing me , but here is what I have observed:
1. If you don't give the mod you are updating the exactly same title as it already has in the workshop, you will get a new submission instead of updating the current one.
2. If you do give it the same title as it has in the workshop, but that title is not the same as the file in your mods folder, you will get publish error 9.
3A. If you then rename the file in the mods folder to match the title in the workshop, you will not get publish error 9, and it will seem to be sucessful, however the original file will still be in the workshop.
3B. If you rename the workshop title to fit the modifile you will not get publish error 9, and it will seem to be sucessful, however the original file will still be in the workshop.
4. The above seems to happen regardless of whether or not you are subscribed to the item at the time.
If someone can find a working method for updating submissions more than once, please post it!
I agree - but I can't fix it myself so all I can do is raise awareness and hope that it is moved up the priority list for stuff to fix.
I experienced exactly the same, the larger a mod the more error 16 I get. And it's not my connection, in case I forgot some file at one try, it worked like a charm.
Some of my soundtracks needed retrying to publish them for more than an hour/20+ tries.
Sometimes it helped to reset my internet connection as for some reason the first try works much better most of the time.
Almost none of my soundtracks worked with less than 5-8 tries...
And it's similar to this when using soundtracks. May it be due to their size or whatever. No other type of mod seems to be that buggy.
Most common errors are not to wait for them to copmpletelly download or to cancel the intro too early so their extraction cancels (for their size, here this really matters).
But I even read in the LoTR soundtrack that some people have to start a rms match and close the game before the soundtrack is kind of 'activated' after the next game start.
By now I mostly recommend to extract soundtrack mods manually in case the archive file was downloaded correctly. That way you can pass most installation bugs and it works pretty well.
... On the other hand, I just browsed throught your GoT tracks and quite a few of them are more than 2mb, so how did you get those uploaded if there is a 2mb limit per individual file?
But I experienced the uploading problems to start from around 25mb onwards. The more problems the large the complete mod. (The size of the preview image counts to the complete mods size when uploading it...)
So there seems to be no solution for now beside to try it over and over again /like I do - sometimes for real hours... :( - or to split it down massively. But for the 30 mods cap AoE has at the moment this isn't very userfriendly...
But ... now I've run into the visibility issue issue again (where stuff doesn't turn up in the lists or searches). -_- .....
And it seems the lists are all totally 'dead'. The daily list looks exactly like the most rated one for me, so there are no entries from today at all. The screenshots didn't change since yesterday...
So this is different from the other issue, as mods are affected that didn't loose their visibility.
I tried the old trick with the visibility, but my new collection doesn't show up.
Yeah. I have been putting off adding AoF support to my maps, because it would mean having to make a bunch of new Workshop items, since I can't reliably update the current ones.