Scribblenauts Unlimited

Scribblenauts Unlimited

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How to change a characters behavoir?
Hey i wanted to make a "soldier" but i started with a base of a Buisness man, and i set him to protect, but he's a ♥♥♥♥♥ and runs off.
Another is a mutant monster i set to attack, base use was a male human but he too is a little ♥♥♥♥♥.

So how do i set them to attack when spawn/protect the player.
Last edited by Temu Employee; 23 Nov, 2012 @ 7:30pm
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Showing 1-5 of 5 comments
eD_Nort  [developer] 8 24 Nov, 2012 @ 1:10am 
There is a behavior tab in the advanced scripting, but if that isn't working, you might need to add a Trigger/Action chain such as When this object -> Is created -> Add adjective (Brave/Protective/etc)
Temu Employee 4 24 Nov, 2012 @ 2:41pm 
Originally posted by eD_Nort:
There is a behavior tab in the advanced scripting, but if that isn't working, you might need to add a Trigger/Action chain such as When this object -> Is created -> Add adjective (Brave/Protective/etc)
okay so i set it up like this now (For a enemy)
Is created -> Add Adjective (Evil/aggressive/etc) -> Deal damage.
He still cowards out.
Did the same with the soldier (only this time being Brave), i get nothing, he's still the same.
Not sure why it won't work even if you use Brave. It should work.
Temu Employee 4 5 Dec, 2012 @ 12:30pm 
Originally posted by Shadoo:
Not sure why it won't work even if you use Brave. It should work.
No i got the Soldier to protect already, but not the monster to attack on sight.
Enternight 12 Dec, 2012 @ 2:59am 
I gave it a try and here's how I did it.

I made a new object inherited from "man" (just a random human).
Under "Behavior", I made sure to uncheck "this object inherits its source object behavior".
Under "Scripting", I added two new events :
  • When this object -> Sees an object -> filter for "monsters" :
    -> Change behavior (Attack) -> select "trigger target" under "action target"
  • When this object -> Is created :
    -> Add an adjective (brave)
It turned my whimpy man into a frenzied, monster punching psychopath ! :)
I hope this helped.
Last edited by Enternight; 12 Dec, 2012 @ 3:04am
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