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Is created -> Add Adjective (Evil/aggressive/etc) -> Deal damage.
He still cowards out.
Did the same with the soldier (only this time being Brave), i get nothing, he's still the same.
I made a new object inherited from "man" (just a random human).
Under "Behavior", I made sure to uncheck "this object inherits its source object behavior".
Under "Scripting", I added two new events :
-> Change behavior (Attack) -> select "trigger target" under "action target"
-> Add an adjective (brave)
I hope this helped.