Scribblenauts Unlimited

Scribblenauts Unlimited

Doesn't exist? Create it!
Download, share, and rate custom objects that you and others have created! Let your imagination run wild in the Object Editor, and then show the community what you've made. Or use other people's creations for new, imaginative puzzle solutions.
deadwishd 27 Nov, 2012 @ 12:09pm
Cannot create new ammo for guns?
I am trying to make my own ammo, but its says the new object is not a bullet type,
even when i copy a bullet and save it it says its not a bullet.

anyone else having any luck creating ammo.
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Showing 1-4 of 4 comments
Rickard 12 27 Nov, 2012 @ 12:48pm 
I think you can only use standard objects for any of the 'what object?' inputs in the object editor. At least, I haven't found a way to use custom objects.

I can understand this limitation in general for object sharing to work. How would it otherwise work if you download a custom object that spawns another custom object that ... etc., until a single download depends on 100:s of other custom objects.

But what I don't understand is why the draw surface for a gun doesn't both include a gun and an ammo mode, just like it works for costumes, i.e., costume object, and worn costume are drawn separately. This seems a huge oversight, given how much fun people would have building their own spectacular guns.

Similarly I'm missing an "on projectile hit" event in the scripting, which I think is possibly an even larger oversight.
deadwishd 28 Nov, 2012 @ 2:02pm 
Maybe "Collides with an object" would work. Thats the one i wanted to use for the gun.

If it was possible to make your own gun, bullet and explosion and save those 3 items in a collection. When someone downloads said gun all 3 items you would need are shown.
A limit could be made so that you cant put 100's of different objects in it. since for a gun you use the same bullets over and over again.

I wanted to make a Custom crossbow with multiple Custom arrows which would bounce of walls, with an item limit of 2, I would have my own customized gun.

It would be a big inprovement towards Unlimited creativity if they had such a feature.
Rickard 12 28 Nov, 2012 @ 5:53pm 
I think collide with object would only work if you were scripting the bullet, but without a way to script both the gun and ammo - i cannot see how that can work for a gun design.

Unless the multiple arrows you are after exist as a standard object, a gun like the one you describe is going to be tricky. I'm trying to work out some workarounds for a similar problem, so I may get back to you if I have any clever ideas...
QWERTYww 6 Dec, 2012 @ 4:16pm 
Just say anything for ammo in the 'weapon' category, i made a guy shoot exploding bananas, and making your own object as ammo doesn't work and i have no idea why
Last edited by QWERTYww; 6 Dec, 2012 @ 4:17pm
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Showing 1-4 of 4 comments
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