Stellaris

Stellaris

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Beyond The Shroud [4.0.21]
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49.747 MB
21 Apr, 2024 @ 9:41am
8 Jul @ 10:59am
18 Change Notes ( view )
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Beyond The Shroud [4.0.21]

Description
Introduction
This mod aims to improve psionic ascension path by providing a more immersive way to become the strongest psionic civilisation that ever existed. You will investigate and follow the zroni precursor quest while unlocking new techs and powers.

Disclaimer
Some of icons are AI generated and edited by hand

Credits
Many thanks to :
Content
  • New origin In the footsteps of the Zroni which start with zroni abandoned excavation site on moon (psionic archive relic event chain) and archeostudies tech researched
  • New covenant Traveller From Beyond that focus on mobility/exploration of astral rifts
  • Megastructure Labyrinth of Abstraction for all covenants that requires 25 favor. It will provide new jobs and unique features...
  • Mind Over Matter requires 1 ascension perk instead of 2 if you have psionic archive relic
  • New psionics techs
  • Astral Rift oriented tradition tree
  • The special project when a covenant is confirmed, displays current favor and how much you generate per month (so you can see how much favor you have)
  • And more...


For more information, here is the mod's documentation : https://drive.google.com/drive/folders/13k1LLHUuniB-0uTc6efrXUckzYoIEEZI?usp=sharing

Compatibility
  • Psionic species expanded
  • Gigastructures
  • Psionics Tri-Expanded
  • Ancient Cache of Technologies
  • Ancient Cache of Technologies - Secrets Of The Shroud
  • Shroud Rising
  • Decadence of Sanity

This mod override utopia events for covenants, so it should be compatible with every mods that don't use these files. Also every new covenant will need a patch to work with it.
Here are all the things that are overwritten (I'll do my best to reduce this list in the future)

# Astral actions
- astral_actions/astral_planes_actions.txt (Tradition Tree)

# Script Values
- progressive_rifts_additional_weight (Tradition Tree)
- scaled_astral_action_cost (Tradition Tree)
- psionic_workforce_from_telepaths (Tech psychic coalition)

# Inline script
jobs/job_telepath_additional_modifiers.txt (New covenant)

# Ascension
- ap_mind_over_matter (Relic requirements)

# Scripted_triggers
- suitable_for_chosen (New covenant)
- has_psionic_leader_trait (New covenant)
- has_chosen_one_leader_trait (New covenant)
- has_chosen_covenant_trait_non_ruler (New covenant)

# Council Agendas
- agenda_psionic_supremacy (New covenant)

# Stabase building
- zroni_storm_caster (Zroni shield effect)

# Events for the new covenant
- utopia.3303 # Pick a Patron to contact
- utopia.3005 # Attempt to Contact a Major Entity
- utopia.2658 # A Confirmation
- utopia.3310 # Covenant Sealed
- utopia.3190 # Vision 10 - Chosen One
Popular Discussions View All (2)
4
4 Aug, 2024 @ 1:34pm
Suggestions and Balance Improvements
JeVaisFaireForgeron
0
21 Apr, 2024 @ 9:50am
Bug Reports
JeVaisFaireForgeron
124 Comments
JeVaisFaireForgeron  [author] 7 Jul @ 11:07am 
@FrazierFr

Merci beaucoup :D

I added the link in the description
Stern 5 Jul @ 7:26am 
Hello, thank you for the mod.
French translation is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3517311332
JeVaisFaireForgeron  [author] 10 Jun @ 3:35am 
In this mod, everything is intended for psionic ascension, with the exception of the “Astral Studies” tradition tree.
JeVaisFaireForgeron  [author] 10 Jun @ 3:09am 
@JPPlayer2000

Ah yes :/
JPPlayer2000 10 Jun @ 3:03am 
Wait so its only for Psionic ascension? damn : (
JeVaisFaireForgeron  [author] 9 Jun @ 4:13pm 
@JPPlayer2000

It starts 2 years after labyrinth construction
JPPlayer2000 9 Jun @ 3:52pm 
So how do you get the conceptual mastery situation to unlock the traditions?
JeVaisFaireForgeron  [author] 3 Jun @ 11:36pm 
For example, the current penalty is 300% * (1 - 0.15n) pop job upkeep
Where n is the number of buildings that reduces the penalty by 15%.

So with 2 buildings, the penalty is 300 * 0.7 = 210%.

But yes, 300% pop job upkeep as a base value is too much xD, I will fix it
JeVaisFaireForgeron  [author] 3 Jun @ 11:22pm 
@PJ_2005

Yes, I've just checked, and the value is a bit too high x) I did several tests but forgot to change it at the end. A building in abstraction district reduces the cost by 15% (cumulative 3 times and multiplicative) the impact of this effect.

I’m gonna release a hotfix this evening and it will be save game compatible.
PJ_2005 3 Jun @ 4:00pm 
bro do not get conceptually exhausted that shit will beat your ass