Garry's Mod

Garry's Mod

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Ragdoll Mover
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Content Type: Addon
Addon Type: Tool
File Size
Posted
Updated
408.929 KB
25 Oct, 2012 @ 3:30am
26 Jun @ 12:31pm
41 Change Notes ( view )

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Ragdoll Mover

In 1 collection by Winded
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24 items
Description
What is it?
Ragdoll Mover is a tool that allows you to move ragdolls in a similar way to 3D programs. This also includes IK chains.

Why should I use it?
If you are fine with physgun, then maybe you don't need to use this. But here's a few key features of why you might want to use this in certain situations:
-You can move ragdolls without limitations from the ragdoll physics; you can twist the ragdoll's head upside down without problems.
-When you rotate a bone, it's child bones will rotate with it. So you can rotate the ragdoll's arm like you've welded the lower arm and hand to the upper arm. (Except, as mentioned, without physical limitations.)
-By moving the ragdoll's root bone (usually the pelvis), you can move the entire ragdoll like it's a statue!
-Contrary to bones moving relatively to their parent bones, there's IK chains. IK chains are used to keep certain bones in an exact position while moving, for example, the rest of the body. This is most commonly used with legs and arms.

I'm still confused
Then watch the video! It might clear things up.

Are you going to keep updating this?
Current version of the tool seems to be doing most of the things I'd like it to do, but in case of any bugs showing up, those would be fixed up.

If any bugs occur, report them here.

Or, you can report them here: https://github.com/Winded/RagdollMover/issues

There's also a possibility to translate Ragdoll Mover through GMod's resource files, in case if you'd like to help translate the tool in your language, you can help! You can fork ragdoll mover github repo and then add translations there. If you submit a pull request, write either here or contact PenolAkushari to check and update it to the workshop.

https://github.com/Winded/RagdollMover
Popular Discussions View All (166)
1
28 Jul @ 11:15am
I Cant move ragdolls, specifically with the ones that aren't from GMOD.
K3NT4NYL.
35
15 Dec, 2024 @ 1:18pm
Is There a Way to Rotate Bones by Entering an Exact Value (in the Tools Menu at Least)?
Gamer
5
22 May @ 6:05am
Gizmos appearing extremely far away from Model
Jaxntar
2,578 Comments
Fullygui 31 Jul @ 7:35am 
i have time struggling to select the hand's "bone" or whatever it's called.
but other than that, it's good.
PenolAkushari  [author] 31 Jul @ 6:25am 
is it selectable? if not, you may have unchecked the "disable filter" checkbox
NIKITART 31 Jul @ 6:15am 
I can't move Camera anymore, why?
dim sum un  [author] 29 Jul @ 6:21pm 
You get that option when you initially click on one of the entities in the Constrained Entity list, and then attempted to select a nonphysical bone. You should still be able to select/move nonphysical bones, either through the Advanced Bone Select menu or through the Bone Tree UI
Poncy 29 Jul @ 6:02pm 
hey uh, for some reason when i try to click on a nonphysical bone it says "cant lock entity to non physical bones" witch doesnt even allow me to select or move them, is an error on my end or the bones cannot be toched anymore?
PenolAkushari  [author] 29 Jul @ 2:46am 
sounds like jigglebone stuff that got enabled for ragdolls since recent gmod updates, there are tools to disable them on workshop, and iirc there may have been a console command to disable all jigglebones, yet i can't find it on the internet so far
Tamamo Silang 29 Jul @ 2:29am 
i have one issue with the nonphys bones. when i use the stand pose tool, some of the bones still move on their own despite being frozen. any idea how to combat this?
Hector0n 27 Jul @ 3:30pm 
only 20% of the time it doesnt work half the time yet 50% of the time it works all the time so this is a very good mod! :steamthumbsup:
Jonnyhawkeye 26 Jul @ 11:17am 
doesnt work half the time
Froggy 26 Jul @ 8:22am 
THIS IS SO GODDAM USEFUL, I LOVE IT. I can even use it on props too!