XCOM 2
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Augments: XCOM Prosthetics
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208.753 MB
18 Jul, 2017 @ 6:04am
19 Apr, 2018 @ 4:01pm
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Augments: XCOM Prosthetics

Description
It is recommended that this mod be used alongside Individual Arms Arms and Shoulders.
Commander, I think I've found something you'll find interesting.

I was doing some digging through the Avenger's archives when I came across an old prosthesis program dad worked on. It never got past the prototype phase, but I think we can make it work. From what I can tell, the tech's pretty much functional. The only problem is with the human-machine interface.

According to his notes, dad never found a way to properly interface the mechanical components with human tissue without them being rejected. With the benefit of hindsight, and twenty years of Advent medical science, that shouldn't be a much of a problem for us.

I know a good number of vets are pretty excited about this. They're itching to get back in the fight. Even Tygan seems... interested. He's started work on creating some lightweight units by melding them with some alien hard-light tech we've managed to salvage.

Even with our limited facilities we can fabricate units immediately. Just give the word, Commander.

-Shen

What is Augments: XCOM Prosthetics?

Augments is an XCOM 2 modification that attempts to add vanilla friendly prosthetics. It was built using assets from XCOM 2 and XCOM Enemy WIthin.

Features:
  • Three variants of each prosthetic (Base, Holo, and Codex)
  • Arms options that have been seperated into the left and right categories
  • 30 arm options shared across tier 1 and 2 (Kevlar, Predator, Spider)
  • 42 leg options shared across tier 1 and 2 armors (Kevlar, Predator, Spider)
  • 54 leg options shared across tier 2 armors (Predator, Spider, E.X.O.)
  • 6 arm options for tier 3 armors (Warden, Wraith, W.A.R.)
  • 9 grapple options for Spider and Wraith suits
  • 18 arm options for the E.X.O suit
  • Add Part Names implementation
  • War of the Chosen compatibility

Addons:

Recommended mods:

Known Issues:
  • Mild clipping in male E.X.O. legs
  • Gaps may appear between character arms and bodies
  • Selecting Holo or Codex in WOTC results in the game momentarily freezing

Mod Directory:
...\steamapps\workshop\content\268500\1079953981

Permissions:
You are free to use the contents of this mod as you see fit as long as you give proper credit.

Credits:
Firaxis - XCOM EW and XCOM 2
Popular Discussions View All (5)
20
10 Aug, 2022 @ 12:37pm
PINNED: Bug Reports
Spart117MC
6
23 Jul, 2017 @ 5:44am
PINNED: Screenshot Showcase
Spart117MC
4
1 Sep, 2017 @ 11:29am
Just got the mod
JDawg6922
350 Comments
hottt3 19 Mar @ 3:48am 
Is it compatible with LWOTC?
Crusader 17 Feb @ 7:27pm 
Is there a way to change the configs and make it apply to war of the chosen? Something's changed with the game and now it won't use these anymore
Druncle12 23 Nov, 2024 @ 12:16pm 
is there a fix for the missing fore arm issue im having?
Kinsect 18 Jul, 2024 @ 1:25pm 
It still does
though if you want to use it for Wotc you got to download AML first
Troy 18 Jul, 2024 @ 8:48am 
Is this working in 2024?
Kinsect 9 May, 2023 @ 2:47pm 
I just noticed that the EXO sleeveless arms isn't lined with with the torso
xxPYROxxJONESxx 2 May, 2023 @ 7:18am 
is this cooked i cant tell? based on its age - id say no
zin 9 Apr, 2023 @ 10:29am 
The Holo Aug Bare and Covered don’t look right for my female Templar, as they still show the robotic hand layered over the holo hand. The Codex ones work fine, though.
MarsToSirius 10 Aug, 2022 @ 6:57am 
These are really well made! They look great in game. Thanks for the effort here.
WeeWoo316 9 Sep, 2021 @ 11:03pm 
@Lethice Mark Zero Augments adds the augments you need to repair soldiers to the armor section of building items in engineering. The prosthetics from this mod are cosmetic so you only need to customize your soldier to use them.