Starbound

Starbound

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Zero G Maneuvering Unit
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20.102 KB
5 Aug, 2017 @ 9:39am
1 Mar, 2019 @ 1:38pm
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Zero G Maneuvering Unit

Description
Are you tired of being limited to be in your Mech when you are on a 0 G environment, like, an asteroid field? Do you want to roam around freely, to mine, build, fight, etc. ? Well, this tech is the solution!

Once you unlock all the vanilla techs, and unlock the mecha, a new quest will be given by the tech scientist in the Outpost. With 10 Iron Bars, you can complete that mission and unlock a new tech in the "Body" and in the "head" section, for just 3 Tech Cards each one.

Also, you unlock two "Optimized for combat" versions, one for Head and one for Body. They cost 8 Tech Cards each one.

This new Tech is the "Maneuvering Unit". It can be used only on 0 G environments, and let you roam around freely, like if you were swiming in space, but a little bit faster. Also, if you want to stay steady in place, you can press Jump (spacebar), and the Maneuvering Unit will kill your velocity.

To unlock the techs if you already made the quest, press enter and write:
/admin /maketechavailable mmu /maketechavailable mmuHead /maketechavailable mmuII /maketechavailable mmuIIhead /admin
97 Comments
GonDragon  [author] 8 Dec, 2023 @ 6:03am 
@ARK THE VOIDWYRM: Yes, most of the code of this mod is an adapted version of the 0 G code from the Mech.
Δ-k180 7 Dec, 2023 @ 6:43pm 
does it come with built in inertia dampeners so you can stop moving
Spece 10 Nov, 2022 @ 11:44am 
still best mod for fu ship building
IndianaJoe4323 15 Jun, 2022 @ 9:07pm 
Any idea what mod that might be? And yeah we did double check. Thank you for responding on such short notice. I have a feeling we'll be at this for a while, so if you can friend me and we can go into DMs, that would be great.
GonDragon  [author] 15 Jun, 2022 @ 9:05pm 
@IndianaJoe4323 double check the mods of your friend. Even though you said that both have the same mods, that error may mean that he is missing a mod.
IndianaJoe4323 15 Jun, 2022 @ 8:48pm 
Hey this is kinda urgent, does anybody know what this error means? It's causing my friend's game to crash but not mine, even though we have the same mods.

[Error] Application: exception thrown, shutting down: (MapException) Key 'zeroGMovementParameters' not found in Map::get()
Aethis 8 Jan, 2022 @ 6:07am 
@Kael Holy cepe another Kael...these things are rare af
GonDragon  [author] 30 Nov, 2021 @ 11:22am 
@Kael Stendol: Don't worry, all my mods are under MIT licence (even if sometimes I forgot to mention it). That means, at any moment, under any circunstance, anyone is allowed to share, distribute, edit and make derivative work of any of my mods, without the need to ask me, as long as I am properly accredited.

The only exception is the Peglaci mod, but... that one is not mine, I only leaded the team for a while.
Kael Stendol 30 Nov, 2021 @ 10:06am 
took some figuring out (im not used to editing/creating mods for starbound) but i got it done. thank you. and no i will not post the edited pak anywhere as the mod itself is not my work.
GonDragon  [author] 29 Nov, 2021 @ 8:39pm 
@Kael Stendol: Yeah, it shouldn't be hard. However, I'm not longer modding starbound. If you learn how to unpack assets, you can do the change yourself (I don't remember where, but it should be just change the name of the slot, or something like that).