RimWorld

RimWorld

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Dinosauria
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.367 MB
16 Sep, 2017 @ 5:55pm
6 Jul @ 2:04pm
27 Change Notes ( view )

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Dinosauria

Description
ANNOUNCEMENT
(19 September 2022)

A brand new DINOSAUR mod has been released!

Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released.

Click here for Biomes! Prehistoric



This new mod will feature:
- 51 dinosaurs, synapsids and pterosaurs, including all the species in Dinosauria,
- 9 brand new prehistoric plants never introduced before,
- Fresh, high resolution art, that is vanilla but waaay more updated than Dinosauria,
- Compatibility with other biomes in the Biomes! series (including Biomes! Islands)
- Comes packaged with additional Flying and Aquatic animals (yes, in addition to the 51 species) which can be activated optionally (Biomes! Islands required),

Also planned in the future,
- Even MORE dinosaur and plant species!
- Dinosaur related memes and ideos
- New biomes to experience
- New, original music

What does this mean for the future of Dinosauria?

We want people to transition smoothly between the mods, but this is not always possible to establish due to design differences.

Dinosauria will still be maintained for future versions and expansions of RimWorld, but no new features will be added, no new compatibility patches be written, no re-balancing will be done and no minor bug-fixes will be made (major ones, if any identified, will of course be attended to).

I still personally play RimWorld and won't be stopping anytime soon, and I will be lending a hand to the Biomes! guys the best way I can. It has been an amazing 6 years maintaining this mod and seeing the attention it received by the community made me genuinely happy.

Happy colonizing!





Description
What if we were to finally discover dinosaur DNA sequences, despite being incomplete, and fill the blanks with various genome sequences spliced from left and right, with a little bit of imagination to help guide us?

Wonder no more! A group of Glitterworld scientists, having long abandoned the ideals to terraform the rimworlds with a purpose, went out of their ways to answer just that. With the mechanoids long having gone haywire with their terraforming projects, the dinosaurs created in labs were slowly introduced into fauna that should otherwise have resembled a 21st Century Earth, with little to no care as to their compatibility with existing wildlife and the forsaken rimworld colonists, the latter of which nobody seems to care about anyway.

Dinosaurs
32 new species of dinosaurs are introduced through this mod, all of which spawn in various different biomes:
- Ankylosaurus,
- Brachiosaurus,
- Brontosaurus,
- Utahraptor,
- Gallimimus,
- Iguanodon,
- Pachycephalosaurus,
- Parasaur,
- Spinosaurus,
- Stegosaurus,
- Triceratops,
- Tyrannosaurus Rex,
- Velociraptor,
- Carnotaurus,
- Protoceratops,
- Yutyrannus,
- Corythosaurus,
- Diplodocus,
- Dryosaurus,
- Baryonyx,
- Dilophosaurus,
- Compsognathus,
- Therizinosaurus,
- Minmi,
- Gigantoraptor,
- Dakotaraptor,
- Deinocheirus,
- Pteranodon,
- Stygimoloch,
- Quetzalcoatlus,
- Magyarosaurus,
- Allosaurus.

Features
- Dinosaurs are meant to be rare. Overall, they spawn less frequently than vanilla animals.
- Theropods are harder to tame than Thrumbos!
- Following are pack animals with amazing carrying capacities: stegosaurus, triceratops, magyarosaurus, ankylosaurus.
- All dinosaurs lay eggs of various sizes. Some species lay unfertilized eggs for farming.
- All spawn naturally in various different biomes. Some species favor specific bimoes more than others (modded biomes require patches)
- Only the Triceratops horns and the Tyrannosaurus Rex skull drop as exotic items. New items are planned.
- Full sexual dimorphism.

Compatibilities
As of Rimworld 1.3, this mod includes the following compatibility patches:
- A Dog Said... Animal Prosthetics
- Giddy Up! Battle Mounts

Credits and Thanks
I'd like to thank Spino for his inspiration with the amazing Megafauna mod. Sarj Bjornson has also always had my back when I hit a wall. Thank you all.

---

Disclaimers
- Scientific accuracy was intended, but not always fully followed (ie. featherless utahraptor). A lot of artistic license has been used in some colorings.
- Well aware that some dinosaurs need to be covered in feathers. The lore of this mod explains why some dinosaurs came out bald.
- Well aware that Pterosaurs are not dinosaurs, but were really important members of the Jurassic and Cretaceous fauna.
- No dinosaur is currently shearable.
- As of b0.19, all assets for dessicated animals became unique. However, since creating art requires time, currently the mod runs placeholders.
- May fix bugs here and there, unannounced.
- Support will only be given to the latest release.

---

Have a comment on balance, on the sprites, or have a bug to report? Make sure to deliver your request nicely, and you shall be heard. Don't forget that nobody is entitled to anything, and us modders do these for the community and we enjoy giving. If you wish to use any part of this mod and make your work public, please just drop me a line out of courtesy. So, just be nice, play nice.

Also check out the Ludeon Forums[ludeon.com] thread. More in-depth mod discussion will probably be carried out there.

A non-steam link can also be found there, although I HIGHLY recommend the use of Steam Workshop, as this is where I prioritize my updates.

Happy colonizing!
Popular Discussions View All (3)
138
21 Nov, 2024 @ 9:52pm
Requests
spincrus
64
27 Mar, 2023 @ 6:18am
Bug Reports
spincrus
5
3 Sep, 2018 @ 1:41pm
PINNED: Update Log
spincrus
1,361 Comments
GoblinEngineer 4 hours ago 
Seems you're already aware of the eggUnfertilizedDef errors, so I will instead thank you for maintaining and updating this glorious mod.
spincrus  [author] 4 hours ago 
@Draegon1993 I may just use the Biomes! balancing.

@Touka although Draegon is a good friend and he'd give me permission to use his art, but it just doesn't make sense when you can simply sub to the Prehistoric mod instead.

@Draco Sicarius No, just maintaining the mod, not adding extra features. I simply do not have time.
spincrus  [author] 4 hours ago 
I'm out of town for 2 days, can't fix the eggUnfertilizedDef errors yet, but game should be playable despite this. I haven't even been able to play Odyssey yet, super excited!
ADMIRAL AWESOME 8 hours ago 
Getting lots of errors as well. Would appreciate if you could fix the mod even even though your limited time for the mod.
Hades 16 hours ago 
Like Bolemus said... getting lots of errors
Draco Sicarius 21 hours ago 
Hey out of curiosity, are there any plans to give dinos from this mod 'special training' abilities? Like Thrumbos have a scary roar, megasloths mine, certain animals like bears can be directed to attack a specific target etc.
bolemeus 22 hours ago 
Im getting an error for pretty much every dinosaur in 1.6

Something like...
```
Config error in TyrannosaurusRex: eggUnfertilizedDef is null
```
The Lost Cake 23 hours ago 
It becomes basically impossible to encountere any of these if you have a decent amount of other mods that add animals, i've gone entire runs without seeing one.
Draegon1993 23 hours ago 
@Touka You could always ask, says the Biomes! head (Me). He had my permission to use our balancing, at least. I balanced the hell out of Prehistoric
Touka 23 hours ago 
Hmmm is there a way to get permission to use the sprites from biomes prehistoric?