RimWorld
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Locks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Bestandsgrootte
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630.011 KB
3 okt 2017 om 14:16
13 jul om 12:09
37 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Locks

Omschrijving
Version 2.6.2

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]

Description
This addon adds new locking door system.
  • Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
    Note: In order to unlock/lock door, colonist must "flick" the door. Unflicked door will work as unchanged for enemies and prisoners.
  • Doors can exclude visitors (wanna lock some traders?).
  • Pet doors for small animals can now be added to doors.
  • Doors can be assigned to colonists (you can simply restrict rooms to specific colonists without allowed area manager).
  • New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ("Flicking" doors is needed).

How to use
Select door and left click "Lock" command if you want to unlock/lock door.
Right click for more options.
Alternatively you can use "Lock" inspector tab.
User guide at github: Click here[github.com]

Performance
This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.

Compatibility
  • You can enable this mod to old saves.
  • You can disable this mod from saves, but you need to clear all locking/unlocking job first (all semi-transparent locks shouldn't be visible).
  • There can be compatibility issues with mods that add custom doors with custom security mechanics.
  • Lockable Doors mod compatibility - as long as you DO NOT assign any pawns through lockable door menu ("set unlockable"), doors will apply to this mod mechanics.
  • Clutter Structure mod compatibility - this mod leaves management to Clutter Structures, expect you can now "unlock" doors with Locks.

Links
Github project[github.com]
Report bug[aviuz.wufoo.com]
Credits[github.com]

Discord server[discord.gg]
Populaire discussies Alles weergeven (27)
1
20 uur geleden
1.6 Currently broken
KilledJoy
1
14 jul om 12:11
Chinese translation update
qqcswc
40
30 jan 2024 om 9:11
Prisoners not exiting cells into common area after door unlocking.
The Last Helldiver™
1.073 opmerkingen
Zamaza 1 uur geleden 
Was coming here to mention having an issue like Jet. Guess you're already on it @Hazzer!
Hazzer  [auteur] 11 uur geleden 
@Jet - right mouse button on lock icon also opens edit mode. This issue should be fixed in 3.0.2 but not yet on steam.

@Natasha - please check doors settings. By defualt doors has any animal allowed. Only fance door by default has option for pens.

@Apex Legacy - not yet released on steam, but should be fixed in 3.0.2 on github

@Dracon - right, in 1.5 was disabled be default. Will change this behavior in 3.0.3
Jet 12 uur geleden 
how can i edit the locks? clicking edit in the tab menu shows copy and edit but pressing edit does nothing. i seem to recall opening a menu before with child lock etc. my only option is to lock or unlock with the bottom button
Natasha 16 uur geleden 
Animals were going through all my doors, had to remove for now
Apex Legacy 16 uur geleden 
Anyone else having the issue where the lock is preventing guest from entering with the hospitality mod even though the guest allowed is selected. Or am im doing something wrong
Dracon 19 uur geleden 
The automatic child lock is imho not that good of an idea, it keeps children away from food sources and you also have to set each door to unlock separately.
Karysu 22 uur geleden 
No problem. Thank you so much for update :)
Hazzer  [auteur] 22 uur geleden 
Patch 3.0.2 is now live on GitHub!
Avius will release it on Steam as soon as he can.

Fixes in this version:
- Fixed issue with unlocked doors and mechs
- Fixed edit button not clickable after using the copy button
- Wildmen now respect locks properly
- Allies now use allied-mode doors correctly
- Added more protection against null references
- Fixed incorrect labels when pasting settings

Resetting settings after moving the gravship is still a work in progress.
Sorry for the long delay — life happens :steamfacepalm:
DerTod 17 jul om 3:13 
+1 to what S.Imyourflower says. Guests from Hospitality can't open any doors, it seems.
OceanOfGaming 17 jul om 1:43 
locks get reset when jumping with the gravship