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Everything Spawns for Vanilla
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1.498 MB
16 okt, 2017 @ 14:11
16 mar, 2023 @ 14:33
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Everything Spawns for Vanilla

I 3 samlingar av That One Strange Fellow
Everything Spawns for Vanilla: Crisis Manager Collection
9 artiklar
Everything Spawns for Vanilla Patch Compilation
5 artiklar
Everything Spawns for ACOT and ZOFE
11 artiklar
Beskrivning
A mostly-all-in-one mod for things that spawn!

Adds These Things
Prethoryn Scourge, Extradimensional Invaders, and The Contingency all allowed to occur *
There will always be a War in Heaven *
Sol will spawn in one way or another
Nomads will always show up in the galaxy (yes, even with Megacorp)
Marauder mid-game crisis is almost certainly going to happen *
All precursors can be found (doesn't necessarily mean you WILL find all of them)
Every Guardians spawn
Every unique system spawns (Trappist, Sanctuary, Hostiles, Megastructures, etc.)
Multiple L-Gates will spawn and opening the L-Cluster will cause 2 things (Dragons and either Nanobots, Gatebuilders, or the "Empty" Cluster)
All anomalies have a chance to spawn
* See Disclaimer

Does NOT Add
Horizon Signal event chain chance (For those who don't want it)
Remove bottleneck system and empire cluster restrictions for systems *

Compatibility
I do not guarentee compatibility for any mods that mess with:
crisis_trigger_events.txt
Events fallen_empires_awakening.1 OR fallen_empire_awakening_events.txt
Events game_start.1, game_start.5 OR game_start.txt
Events precursor.1, precursor.500, precursor.1000, precursor.1500, precursor.2000, OR precursor_events.txt
guardian_system_initializers.txt
hostile_system_initializers.txt
special_system_initializers.txt
utopia_initializers.txt
Among others...
Compatible functionality with Precursor Story Pack

Sub-Mods
Only Precursors
Only Crises
ESFV: ACOT and ZOFE Patch
ESFV: Crisis Manager - Sleeper Edition Patch
ESFV: Crisis Manager - Mid-Game Edition Patch
ESFV: Crisis Manager - End-Game Edition Patch

Disclaimer
- While all crises CAN happen, they are weighted (8 or 10 to happen for each crisis and 120 for nothing) so that every 5 years there is a CHANCE for a crisis to be chosen. If you want to speed it up, use the console to launch event and play a few months before trying again: crisis_trigger.1
- War In Heaven depends on the Fallen Empires in the galaxy. Having only one regular fallen empire will mean no opponent, therefore will not trigger.
- Marauders chance to occur increase for every 10 years past mid-year and require AT LEAST one Marauder clan to exist.
- The Bottleneck and Empire Cluster restrictions can cause issues on smaller maps. If certain things do not spawn, then it might just be because there wasn't enough available stars. Use the Special Edition if you want these restrictions removed.

Credits
JR for the header image

Edits
Directory: \Steam\steamapps\workshop\content\281990\1171614584
L-Cluster changes
00_distant_stars_events_3_edits.txt
Under distar.8000, remove and/or add "#"'s where appropriate for your desired result. If you don't want a chance for an empty L-Cluster, add the "#" from before 30 = {}
If you want it to always be empty, add "#" before each line of:
50 = {
set_global_flag = gray_goo_crisis_set
set_global_flag = active_gray_goo
}
and
30 = { set_global_flag = gray_goo_empire_set }

Ignore the dragon season line, since that is intentional.
Crisis Tweaks
To guarantee crisis spawns every 5 years after end-game (until all three happen):
crisis_trigger_events.txt
Add "#" before 120 = {}

To manually launch crises, use the console and run these commands:
Prethoryn Scourge: crisis.10
Extradimensionals: crisis.1000
Contingency: crisis.2005
Populära diskussioner Visa alla (1)
3
4 mar, 2023 @ 22:58
Work?
Almatar
303 kommentarer
I Darkstar X 14 maj @ 6:01 
<Obligatory 4.* check>
trollhattington 19 feb @ 14:07 
Thank you sir, you are wonderful for doing that.
Karl Franz 16 feb @ 14:03 
For those asking this mod still mostly works. Some minor things wrong with it depending on what origin you are playing.
Example, if you play with the Under One Rule origin you dont get the luminary questline to trigger.
Other have said that the Chosen do not spawn in game either.
The end game multipliers cant make the crisis strength stupid high even on 1.5X. the first two are a joke and the final is 10M or higher at times. not sure how to explain better.

Otherwise yes, from my Testing this still works 90% as intended.
trollhattington 1 jan @ 21:24 
I see people saying "update pls?" but does this actually not work anymore? I could totally be blind and this doesn't work, but I don't really know.
BFish 13 sep, 2024 @ 18:31 
update pls?
GGEZXD 26 aug, 2024 @ 21:58 
update pls?
Taipan 17 jul, 2023 @ 8:24 
Too complicated for me, too many things I don't understand, including a mass removal of The Chosen systems in special system initializers.
Taipan 17 jul, 2023 @ 0:17 
I will try later today to check this to see if I can even remotely update it lol. Since the author is probably drunk on some beach on holiday :D
Sophia Ferddinand 11 jul, 2023 @ 15:03 
Yes to what Taipan said! Great work, btw!
figandsalt 6 jul, 2023 @ 12:18 
Update pls?