Arma 3
372 valoraciones
KLPQ Music Radio
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Data Type: Mod
Mod Type: Mechanics, Sound
Tamaño
Publicado el
Actualizado el
83.999 KB
23 DIC 2017 a las 5:03 p. m.
7 ENE a las 6:25 p. m.
7 notas sobre cambios ( ver )

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KLPQ Music Radio

Descripción
This is a configurable music radio mod.
It provides an ability to play music inside of the vehicles. How it works in-game and how to configure it for your community is explained in the videos above.
Mod itself doesn't come with any music. It's up to you to add anything you want.
Check readme for more info about the mod.

-- Readme.
https://github.com/rebelvg/klpq_musicRadio/blob/master/README.md

-- Threads.
https://forums.bistudio.com/forums/topic/203641-klpq-music-radio/

-- Made by KLPQ.io
Rebel - configs, scripting, tools.
Facel - icons.
Discusiones populares Ver todo (8)
5
12 ENE 2022 a las 10:51 a. m.
KLPQ Compatible Mods
Arend the Bastard
1
10 AGO 2021 a las 5:02 a. m.
No Positional audio when exiting vehicle
[STIVAN]Mahogny
1
9 MAY 2021 a las 3:49 a. m.
Loudspeaker Fix (Maybe)
Probably Evan
247 comentarios
Sir_Logan 18 JUL a las 9:45 a. m. 
I'm having trouble getting this to work on my dedicated server. When in singleplayer or hosting myself it works but when hosting a dedicated server, the radio will not turn on. I can get in a car and see the option to turn the radio but it just won't turn on. Any help with this would be appreciated!
rebel  [autor] 4 JUN a las 4:42 a. m. 
@martin509 oh I see. yeah, that'll work. I'll apply this to the next update.
Capitalist Pig 3 JUN a las 8:24 p. m. 
Still waiting for someone to make a Marty Robbins radio
martin509 28 MAY a las 11:54 a. m. 
In fn_postInit.sqf:

player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret"];

if (_vehicle getVariable ["klpq_musicRadio_radioIsOn", false]) then {
playMusic "";
[_vehicle] call klpq_musicRadio_fnc_startRadioPositional;
};


}];

That's all the change you need to make.
rebel  [autor] 28 MAY a las 3:38 a. m. 
@martin509 unfortunately, afaik there's no way to stop only radio music, you are correct, playMusic "" will stop all music playing.
rebel  [autor] 28 MAY a las 3:37 a. m. 
@Lurkoid you can actually force themes if you're a missing maker.
martin509 21 MAY a las 11:05 a. m. 
Hello, this mod has a minor bug: when exiting a vehicle, the mod always does `playMusic "";` regardless of if it is actually playing music from the radio. This means that any music being played in the mission is stopped when dismounting a vehicle. Other than that, the mod works great, thank you!
Lurkoid 15 MAY a las 11:39 a. m. 
I should also add that I'm trying to use this with Antistasi Ultimate like the other guy below, so I don't know if I can the theme controls to the mission either
Lurkoid 14 MAY a las 7:30 p. m. 
I see, I thought there'd be an option to atleast pick which theme to play on the radio since there was the option to pack the .ogg files into separate themed folders
rebel  [autor] 14 MAY a las 11:32 a. m. 
well, it depends. this particular mod doesn't have any music in it. so the music you have comes from some other mod/pack. mission makers and mod maker have full control over content they pack into the mission/mod. the mod will shuffle music at the start of the game. in theory I can add an options to disable that.