Children of a Dead Earth

Children of a Dead Earth

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Community Future Materials Pack
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2018年1月26日 15時32分
2018年3月15日 21時12分
5 項目の変更履歴 ( 表示 )

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Community Future Materials Pack

解説
Why not have some future elements in the game? As CDE was set at 200 years later background?
Nanomaterials and fusion shouldn't be an issue, right?
This mod will add Fusion reaction for you to thrust your ship, and some IMBA nanomaterials(eg.Graphene). Feel free from those ultimate materials!
If the game does not have those materials after subside, try to go to the C:\Program Files (x86)\Steam\steamapps\workshop\content\476530, and copy all the .txt files to C:\Users\Your user name\AppData\Roaming\CDE\Mods\Data\Imports.

PS: The fusion reactions are treated as combustion reaction so that you can use them only in combustion rocket.
PS2: This mod also contains anti-matter reaction, although it's not that close to human civilisation yet.
PS3: I did not make this mod, but this was with the permission of Rocket Witch, so I think I have the right to upload this mod to the workshop.
39 件のコメント
Fgdfgfthgr  [作成者] 2023年4月3日 2時25分 
No real way except changing to a Mac.
Cappiennie! 2023年4月2日 8時02分 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo 2022年5月29日 8時55分 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak 2021年11月28日 4時11分 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 2021年7月25日 15時51分 
Where is the material property for graphene stored?
bandit 2021年7月19日 21時04分 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [作成者] 2021年6月20日 8時24分 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees 2021年5月31日 23時28分 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?
Robotsg 2020年1月15日 11時55分 
I just suscribe and all work
Robotsg 2020年1月15日 11時49分 
In steamapps\workshop\content\476530 i see more folders. Maybe you mean 1282438061 folder in? And in this folder i see data and textures what i want copy??