Children of a Dead Earth

Children of a Dead Earth

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Community Future Materials Pack
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26 jan, 2018 @ 15:32
15 mar, 2018 @ 21:12
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Community Future Materials Pack

Beskrivning
Why not have some future elements in the game? As CDE was set at 200 years later background?
Nanomaterials and fusion shouldn't be an issue, right?
This mod will add Fusion reaction for you to thrust your ship, and some IMBA nanomaterials(eg.Graphene). Feel free from those ultimate materials!
If the game does not have those materials after subside, try to go to the C:\Program Files (x86)\Steam\steamapps\workshop\content\476530, and copy all the .txt files to C:\Users\Your user name\AppData\Roaming\CDE\Mods\Data\Imports.

PS: The fusion reactions are treated as combustion reaction so that you can use them only in combustion rocket.
PS2: This mod also contains anti-matter reaction, although it's not that close to human civilisation yet.
PS3: I did not make this mod, but this was with the permission of Rocket Witch, so I think I have the right to upload this mod to the workshop.
39 kommentarer
Fgdfgfthgr  [skapare] 3 apr, 2023 @ 2:25 
No real way except changing to a Mac.
Cappiennie! 2 apr, 2023 @ 8:02 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo 29 maj, 2022 @ 8:55 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak 28 nov, 2021 @ 4:11 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 25 jul, 2021 @ 15:51 
Where is the material property for graphene stored?
bandit 19 jul, 2021 @ 21:04 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [skapare] 20 jun, 2021 @ 8:24 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees 31 maj, 2021 @ 23:28 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?
Robotsg 15 jan, 2020 @ 11:55 
I just suscribe and all work
Robotsg 15 jan, 2020 @ 11:49 
In steamapps\workshop\content\476530 i see more folders. Maybe you mean 1282438061 folder in? And in this folder i see data and textures what i want copy??