XCOM 2
530 ratings
Core Room Slots
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
284.601 KB
31 Jan, 2018 @ 12:31am
17 Dec, 2018 @ 2:42pm
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Core Room Slots

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Adds staffing slots to various parts of the Avenger, available from the start in some way.


Details
Currently adds:

Two engineer slots to Research. Engineers in these slots will provide +2 power to the Avenger's power systems.
(You may need to resort to using the keyboard to successfully slot an engineer in.)


Four soldier slots to the Bar. Soldiers slotted in here will gain 50% faster will recovery.

Two soldier pair slots to the Living Quarters. These allow any pair of unbonded soldiers to form a bond ala the training center, but from unbonded to level 1 bonds. This takes 3 days on non-Legend difficulties, 6 days on Legend.

Popular Discussions View All (2)
1
26 Apr @ 5:54pm
Russian Localization
Aks
0
1
2 Jan, 2020 @ 4:55am
chinese translation
廣東陳奕迅
134 Comments
Shuri-Sama 9 Jun @ 7:40am 
a heavy bug appeared when using other mods which adds or change facility slots. for example the resistance ring+ mod (more resisting cards + more op)

very important things like using the gurilla camp to train recruits to a certain class or the regenration of will power (a function of this mod) or research new techs get on a halt and i didnt figure out how to fix it except deleating this mod (what i dont really want cause the function really helpful especially the faster regeneration)

anybody have a hotfix or anything else which can solve this problem?
b9thirty99 12 Apr @ 3:31pm 
same questions sd below
hottt3 20 Mar @ 1:43am 
I'm going to install [WOTC] Combined Workshop and Laboratory mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810861938 . Has anyone tested if these two mods work together? Thanks!
Abyssionknight 7 Dec, 2024 @ 9:46pm 
I like this mod but I use a lot of mods that add enemies to missions so my soldiers tire out fast. If I wanted to add more slots to the bar, is that possible or is four the limit? I'm not super familiar with modding so thought I'd ask before trying to mess around with it.
Madzak 26 Jul, 2024 @ 6:51am 
Maybe it's different for you in LWOTC?
Madzak 26 Jul, 2024 @ 6:49am 
@hottt3 I just tried it in game and that seems way too much. With 2.5 the will mechanic is basically gone.
musicallie44 20 Jun, 2024 @ 1:01pm 
@hott3 Thank you so much for the ini file info. It worked beautifully.
ZiggyTouyeul 6 May, 2024 @ 1:31pm 
@Dood! The power of alchohol :lunar2019crylaughingpig: /jk
Dood! 6 May, 2024 @ 1:20am 
Minor bug, maybe. A shaken soldier isn't supposed to be deployable on missions. But if you put him in the bar first, then he's selectable. I used this method to send zero will soldiers into battle to rack up negative traits to then spin around into positive traits later with the traits mod. But this also just lets you send soldiers out on missions indefinitely.
hottt3 24 Aug, 2023 @ 9:46am 
After your comment I made a very quick test in my game. and at first glance recovery times do not change at all in my game - whether I assign soldiers to these slots or not. (I play LWotC)
So, I changed the ini. file: I changed BarRecoveryBonus = 0.50f to BarRecoveryBonus = 2.50f . After reloading the game and reassigning the soldiers the recovery times have decreased.