Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Steel and Thunder: Unit Expansion
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85.081 MB
5 Feb, 2018 @ 9:46am
29 Jun, 2021 @ 6:27am
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Steel and Thunder: Unit Expansion

In 1 collection by Deliverator23
Steel and Thunder, the sequel to Moar Units
3 items
Description
Updated for New Frontier Pass & Final Patch!

This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-GS).

The Longswordsman, Trebuchet, Rifleman have now been made redundant by the Firaxis versions: Man-at-Arms, Trebuchet and Line Infantry respectively.

Here's how the additional Global Units fit into the upgrade paths:

Melee:
... -> Swordsman -> Longswordsman* -> Musketman -> Rifleman* -> Infantry

Heavy Cavalry:
... -> Knight -> Cuirassier* -> Tank

Light Cavalry:
Horseman-> Courser* -> Cavalry

Ranged (Regular):
... -> Field Cannon -> Mortar* -> Rocket Launcher

Ranged (Automatic Guns, +8 combat bonus vs Melee, Anti Cavalry and Light Cavalry, exert Zone of Control):
Gatling Gun* -> Machine Gun

Siege:
Catapult -> Trebuchet* -> Bombard -> Artillery -> Self Propelled Artillery*

Recon:
Scout -> Explorer* -> Ranger

Naval Melee:
Galley -> Cog* -> Caravel

Naval Ranged:
Quadrireme -> Galleass* -> Frigate


Unique Unit Changes:
* Conquistador -> Rifleman (other religion combat bonus reduced by 1 to +9)
* Mamluk -> Cuirassier
* Legion -> Longswordsman
* Shield Bearer -> Longswordsman
* War Cart -> Knight
* War Cart replaces Heavy Chariot.
* Legion changed to 41 combat strength.
* Cost of Knight, Mamluk increased to 200.
* Samurai replaces Longswordsman.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Okihtcitaw upgrades to Explorer.
* Hwacha upgrades to Mortar.
* Khmer Domrey replaces Trebuchet.
* Macedon Hypaspist and Persian Immortal upgrade to Longswordsman.
* Redcoat and Garde Imperiale replace Rifleman.


Other Changes:
* Anti Cavalry units now have +20 combat bonus vs Heavy Cavalry & +15 vs Light Cavalry
* Naturalist Base Sight Range set to 2.
* Heavy Cavalry get +6 Combat Strength vs when attacking pre-Gunpowder Melee units on non-District tiles.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.


R.E.D. Compatibility Mod by GeloDGreat:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1297898149

Background:
Moar Units has proved very popular (75,000+ active subscriptions!). However a significant issue with it is that it is effectively two mods rolled into one:
1) A mod that adds additional Global Units.
2) A mod that adds another 2 Unique Units to (some) Civilizations.

Steel & Thunder: Unit Expansion is a revised version of (1), splitting out this component of Moar into its own standalone mod.

Steel & Thunder: Unique Units is the successor mod for (2) adding one additional UU per Civilization.

If anyone wants to reuse any of the Unit art from Steel & Thunder it is all available here:
https://github.com/deliverator23/UnitArtCooker/tree/master/UnitArtCooker


Compatibility:
This mod is meant to be used INSTEAD of Moar Units not with it! You should remove and unsubscribe for Moar Units and Even Moar Units mods if you want to use either or both of the Steel & Thunder mods.

Thanks to the following contributors:
Icon Art: ChimpanG, janboruta
3D Art: Hizkiyahu (aka Wolfdog)


Mods are free and open source but if you want to show your appreciation you can...
[www.buymeacoffee.com]
Popular Discussions View All (6)
32
4 May, 2024 @ 4:23pm
PINNED: Bug Reports
chimp
19
5 Dec, 2021 @ 10:45am
PINNED: Translations
Deliverator23
0
4 May, 2024 @ 4:19pm
Unit upgrade bug
@/AscZoX/@
738 Comments
Chapin18 28 Jun @ 10:28pm 
Flavor suggestion for whenever you get around to updating: change the final ranged unit from Rocket Launcher to Drone Operator. It's a better fit for the given capabilities of the Civ 6 ranged units (shorter range, smaller payload, individual targets).
pluviatenuis 27 Feb @ 8:24am 
I have graphic issues. Most of the mod units cannot load.
HARRYMAGUIRE 12 Jan @ 1:39pm 
Great mod! I don't know if it is intended, but the war-carts seem to be nerfed to 28 combat strength, which is an unnecessary nerf in my opinion.
[PIGZ]MrTango 6 Oct, 2024 @ 3:06pm 
If one were to use a mod that disabled men-at-arms from GS, would this mod replace with longswordsman? *really dislike men-at-arms look and lack of culture variants.
Gameboi08XD 14 May, 2024 @ 1:40pm 
Updates?
Radon 6 Apr, 2024 @ 9:18am 
i think it is outdated
Fish 2 Apr, 2024 @ 8:37am 
Is this supposed to be in the research tree, because I only see rifleman.
YU=OO 7 Jan, 2024 @ 5:47am 
更新为新的边境通行证和最终补丁!
这个模式为文明6增加了8个新的全球单位(5个带有聚集风暴)。新的单位是:加特林炮,迫击炮,自行火炮,Cog,Galleass,Cuirassier(前GS),Explorer(前GS。
长剑手、投弹手和步枪手现在已经被Firaxis版本裁掉了:分别是“武器人”、“投弹手”和“线步兵”。
Official Zealiux 18 Dec, 2023 @ 3:37pm 
I keep getting the error that it can't load mod content
AndySafik 9 Dec, 2023 @ 5:57am 
New polish translation is available here