RimWorld

RimWorld

6,240 ratings
Snap Out!
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21
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.654 MB
3 Mar, 2018 @ 6:29pm
6 Jul @ 5:29pm
43 Change Notes ( view )

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Snap Out!

Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (14)
9
3 Mar, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
4 Mar, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26 Apr, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
772 Comments
Auspician 8 hours ago 
Most recently sad wandering.
RogueCmdr 17 hours ago 
Always tantrums
Weil  [author] 19 hours ago 
What mental break were they having?
Auspician 21 hours ago 
Pawns having mental breaks won't listen to my rank 20 Social colonists trying to snap them out, walking away mid-talk requiring infinite restarts until the mental break naturally ends.
RogueCmdr 11 Jul @ 2:53pm 
I been playing and I cannot seem to break anyone out of their mental states. ive had about 10 since playing the past couple hours
😑 9 Jul @ 2:35pm 
peak
RelaxItsJustAGame 7 Jul @ 9:41am 
Thank you
Danifox 6 Jul @ 8:34pm 
thank you very much!
BenW 6 Jul @ 7:03pm 
Thanks!!
Weil  [author] 6 Jul @ 5:31pm 
Updated, from quick tests it seems to be working, but let me know if I missed something.