RimWorld

RimWorld

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Mining Priority
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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29 mar, 2018 @ 12:56
24 mar, 2024 @ 14:22
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Mining Priority

I 2 samlingar av Uuugggg
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Beskrivning
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

---

"Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!"

"Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms"

"And mining that steel nearby"

"Yea, and also, there's some slate designated to be mined that is ten feet closer than the meteorite, but in the opposite direction"

"If I'm going to spend a day doing grueling labor I don't want to walk any further than needed. Slate first."

"Then we'll get to the plasteel"

---

Mine valuable ores before tunneling through rock. Prioritizes mining to the rarest metal first.

Only your best miners will dig for valuables (Otherwise you lose some - Check your pawn's stats to see their mining yield. Only miners with the highest yield available will mine.)
- There's a setting to allow someone who is ~90% as good as your best to also mine.

Continue work on partially mined ore, instead of just the closest.

And I guess this all applies to drills as well, preferring the most exhausted drill.

---

FAQ:

Are you suuuure no one will mine?

This mod does turn off mining so that "Only your best miners" can mine valuables.

Can you verify your actual best miner can't mine? Well there you go - you can tweak the settings to include more miners.

Can you right-click a vein and see the job to mine is disabled because (Not the best miner)? Yea, that's why.

Can you uncheck the best miner in the settings so everyone can mine? That's again the reason.

Can you mine mountain rock? Everyone should be able to mine mountain rock.

--

Ludeon Forum Thread : https://ludeon.com/forums/index.php?topic=40697.0
Source on Github : https://github.com/alextd/RimWorld-MiningPriority
Populära diskussioner Visa alla (1)
19
17 jan, 2023 @ 10:14
Bug Reports
Uuugggg
149 kommentarer
arzzult 15 jul @ 9:54 
o7
Mlie 15 jul @ 7:48 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Appokallopps 14 jul @ 18:20 
o7
SHAZBOT 14 jul @ 9:14 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Teemo 4 jul @ 20:44 
works in 1.6 as is
Jasun 4 jul @ 14:19 
any chance you can update this mod to the unstable 1.6? If not I understand I just thought I would ask
Sirucus 11 jun @ 16:37 
with my massive modlist im getting an incompatibility with the games new vein mine, might be a mod conflict, but ill post it here for other peoples reference
Derpino 1 apr @ 10:49 
For some reasons, my miing specialist wont go on ore designation unless forced. Will only go on stone designation.
I have many other mods thou.
Jeffigy 5 mar @ 17:25 
This mod won't consider refugees colonists, so if any of the refugees have a higher mining skill than all of your actual colonists, nothing will be mined.
Nesano 9 nov, 2024 @ 10:55 
I'm glad that's been cleared up for me, too.