RimWorld

RimWorld

Mining Priority
145 Comments
Teemo 4 Jul @ 8:44pm 
works in 1.6 as is
Jasun 4 Jul @ 2:19pm 
any chance you can update this mod to the unstable 1.6? If not I understand I just thought I would ask
Sirucus 11 Jun @ 4:37pm 
with my massive modlist im getting an incompatibility with the games new vein mine, might be a mod conflict, but ill post it here for other peoples reference
Derpino 1 Apr @ 10:49am 
For some reasons, my miing specialist wont go on ore designation unless forced. Will only go on stone designation.
I have many other mods thou.
Jeffigy 5 Mar @ 5:25pm 
This mod won't consider refugees colonists, so if any of the refugees have a higher mining skill than all of your actual colonists, nothing will be mined.
Nesano 9 Nov, 2024 @ 10:55am 
I'm glad that's been cleared up for me, too.
Justacommonegg 9 Nov, 2024 @ 3:48am 
My apologies, thank you for the clarification
Uuugggg  [author] 8 Nov, 2024 @ 12:41pm 
My man the page you linked:

> Each cell contains a total of 300 resources, but the actual quantity obtained might be more or less than that, since it is multiplied by the miner's mining yield.
Justacommonegg 8 Nov, 2024 @ 12:34pm 
I d love to see a config to disregard deep drills since their output is only affected by the deep drilling speed, not the skill of the miner; thank you for this mod
https://rimworldwiki.com/wiki/Deep_drill
Ganimedes 5 Oct, 2024 @ 7:37am 
This mod is very good but nearly made me go insane after i forgot about it and started to wonder why only one of my clonists was mining, still 10/10 would go schizo again
Nesano 2 Oct, 2024 @ 6:40pm 
Is there a way to make this mod completely disregard deep drills? I have somebody on mining and he seems to be ignoring a deep drill despite having 14 mining. Turning off the skilled mining yield setting entirely fixes this, but I'd rather disable it only for deep drills.
Uuugggg  [author] 10 Apr, 2024 @ 9:21am 
My brother in Christ, that's a feature of the this mod : unskilled miners only work rocks.
lemerney 10 Apr, 2024 @ 8:32am 
Be careful, this mod consistently stops Deep Drills from working if you have multiple
Stellar Harbour 24 Mar, 2024 @ 3:38pm 
I would like to see same thing for Treating/Surgeons too :hearteyes:
MusicManiac 8 Mar, 2024 @ 2:06pm 
Hey, any chance you can do similar for surgery? I know there's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857350593 but the problem with it that there can only ever be 1 surgeon, while with mod settings like you have you can setup that % of best docs can do surgery
Furried 24 Feb, 2024 @ 12:53pm 
what god did make this?
Will 24 Dec, 2023 @ 6:07am 
Goddamn, I had forgot about this mod for like 3 years.
Thanks!
Uuugggg  [author] 23 Dec, 2023 @ 4:56pm 
Will 23 Dec, 2023 @ 4:54pm 
Can the mod have a option to prioritize deep drills first then check if all deep drills are already been used and the rest of the miners goes for rocks to mine in the map?
Thels 3 Dec, 2023 @ 12:56am 
Well, it is a rather specific situation. I don't collapse rocks that often, and even when I collapse them, usually my lead miner's right onto it, so I didn't notice it. It just so happens that currently, my lead miner is also my lead builder (with quality builder installed), and my only cook, so this was the first time I actually noticed. Thanks for the update!
Uuugggg  [author] 28 Nov, 2023 @ 8:10am 
Amazing 5 year old mod with problems no one has noticed until now ~

OKfixed
Thels 28 Nov, 2023 @ 3:40am 
Love this mod! Been using it for ages. However, I just noticed that collapsed rocks are only mined by the best miner. Considering collapsed rocks don't provide any resources, any miner should be able to mine them, right? Not a big deal, though.
damien 30 Aug, 2023 @ 7:55am 
Only my colonist with the best mining skill starts mining without my order ...
damien 30 Aug, 2023 @ 6:38am 
femme302
I have this problem to
femme302 21 Aug, 2023 @ 1:18pm 
commenting here because it's the most topical place i can think of. i have been using this mod and have reached the late-game stage where i am doing exploratory mining and trying to deep drill for steel. i am unable to prioritize deep drilling - pawns will start to walk to the drill then randomly drop the job and go do something else. when i can get them to deep drill, they do it for a few ticks then drop the job. i have tried playing with all the mod settings with no success. at this point i even tried removing the mod and the problem persists. i am wondering if anyone else has this problem and has an idea of what might be a conflicting mod or fix for the game state
InfernoYAk 5 Aug, 2023 @ 3:00am 
i wish i could use it but with constantly just causes my colonists to refuse to mine ive tried changing every setting ive tried changing % values but nothing ended up working it may be a mod conflict who knows, its a cool idea but rimworld mods go brrrr
Uuugggg  [author] 31 Jul, 2023 @ 9:44am 
So uhm, you mean always let all mechs mine anything? Because if you wanna exclude mechs from mining, just, don't assign them to mine, right?

(Expansion features are a mystery to me)
salvadore 31 Jul, 2023 @ 12:52am 
Great mod, if you ever get the time and revisit it, would you consider adding an option to just exclude mechs or humans and such?
HAZRAD 19 Apr, 2023 @ 11:53am 
Very nice QOL, thank you!
守候 7 Jan, 2023 @ 2:32pm 
这个mod有bug,不要用。
Jairjax 20 Nov, 2022 @ 7:21am 
Oh okay, I see. For anyone having issues with colonists not mining, In the in-game mod settings--there is a checkbox "ignore best miners that are busy." Check that, and you should be good.
Jairjax 20 Nov, 2022 @ 7:13am 
Like @Mr.Torture my miners just stop mining everything. Removing the mod seems to make it work again. Very strange.
VolatileGlitchAviator 10 Nov, 2022 @ 12:15pm 
I use a mod that changes all the rock faces, and stuff god Minerals and Minerals Extra and when I use this they can't seem to distinguish normal rock from metal, thats sort of why I was asking, cause my pawns seem to think hewn rock for exsample is priceless.
Uuugggg  [author] 10 Nov, 2022 @ 8:03am 
There's a sorting thing done by ore rarity + patch size, which is defined in the xml files ( probably not mentioned in game, but, from any experience you'll learn that gold veins are rarer than steel veins )
VolatileGlitchAviator 10 Nov, 2022 @ 4:56am 
Hey Uhg how does this mod decide what is rare or not? is there a list it pulls from?
Mr.Torture 24 Oct, 2022 @ 12:04pm 
This mod is a great idea, but it is buggy as hell. After some point my colonists just decided to stop mining, unless I forced them to.
swamp IZZO 5 Sep, 2022 @ 1:19pm 
messes up deep drilling
Uuugggg  [author] 27 Jun, 2022 @ 11:15pm 
Is that not an option already "Ignore best miners that are busy"
Maz 27 Jun, 2022 @ 2:55am 
Suggestion: Allow less skilled miners to do work if best miner is incapacitated (i.e. paralysed or otherwise unable to walk/manipulate.), or not assigned to mining.
Prophet Of Merci 7 May, 2022 @ 5:13pm 
@Fren
@Uuugggg

Wtf did you just type lol. Did you adjust the settings for the mod?
V 5 Mar, 2022 @ 8:29am 
That's some weird feedback down there. I wonder if they realize this mod had options that are configurable... It's existence is the solo pic of this mod! Not sure how anyone could miss it...

I've been using this mod since 1.0. If I have a personnel issue, it's only for 1 sec until I go into mod setting and easily change settings. You can disable it in game without relaunching too.

I love your mods Uuugggg! Thanks for creating them! I use almost all of them lol
Uuugggg  [author] 20 Feb, 2022 @ 11:23pm 
All I ask is just don't use apostrophes to make plurals mkay
Fren 20 Feb, 2022 @ 11:09pm 
Also the comment before isn't meant as a Insult to the maker of the mod i can respect the time and effort he's put into the project, Seeing as i have not the skill nore will to even attempt modding , it's just a telling of my Experience and emotion on the mod , So please creator dude don't take what i said in rudeness , more just frustration, keep on keepin on good on you for updating it and, well yea, have a good one.
Fren 20 Feb, 2022 @ 11:07pm 
Bad mod , BAD BAD MOD , BAD BAD BAD no no use mod , TLDR if you wanna train miner's or use a larger colony that say HAS 1 GOOD MINER but a few shitty one's but you're still doing it, and it Call's it "VALUABLE" but fuck off Compact steel isn't so valuable they my MINER with level 4 WILL DO IT but my miner with level 3 Doesn't, TLDR use this mod if you wanna sit around early game and get headache's From staring at your 2 Extra dude's doing nothing.
BloodyRain2k 9 Oct, 2021 @ 6:15am 
Just a suggestion, but maybe lower the limit for the "best" miners?
The default setting of 100% made me wonder for over a week why the hell my miners were next to NEVER doing drill work, until noticed that this setting basically told them to not do unless they're the BEST on the map...
qux 6 Sep, 2021 @ 11:38am 
no sorry I think it was not here sorry
Uuugggg  [author] 6 Sep, 2021 @ 11:15am 
French got in the 1.3 release. It's in /1.3/Languages/

Do you ... need it for 1.2? Cause my scripts put new files in new releases. And my scripts mean I get these updates out ezpz.
qux 6 Sep, 2021 @ 8:23am 
LinLao 5 Sep, 2021 @ 1:36am 
Compacted steel keeps up unmined.
people mine everything except it :/
pinbuck 4 Sep, 2021 @ 10:47pm 
glorious leader ug