Sid Meier's Civilization VI

Sid Meier's Civilization VI

112 ratings
Starting Free Cities [R&F]
   
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Type: Mod
File Size
Posted
Updated
15.394 KB
30 Mar, 2018 @ 11:42am
7 Apr, 2018 @ 7:38am
2 Change Notes ( view )
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Starting Free Cities [R&F]

Description
Start the game with Free Cities already on the map, ready for anyone to convert with loyalty or military force.

Choose the number of free cities you want with a slider on the Advanced Setup screen, from 1 to 100.

The cities will be scattered randomly across the map, a minimum of 5 tiles apart from each other and from player start locations. If there isn't enough space for the number you chose then it will place as many as possible.

Requires the Rise And Fall DLC.
55 Comments
Rabs Warren 15 Mar @ 4:21pm 
Tested and working as of march 2025. I have around 80 mods active and its working fine. The only thing is when using with the Historical Spawn Dates mod the barbarians have their unique names removed, not sure what the conflict there is.
Gray Pockets 28 Feb, 2024 @ 3:03pm 
I have created an extension mod: Starting Free Cities - Cooks
* Correct count of Free Cities (off by one)
* Support for the mod Free City States

@HandyVac feel free to include this in your mod if its to your liking.
Leader1999 26 Mar, 2023 @ 2:53pm 
Mod will work in GS if you enable it. i do not have many DLC's installed.
BigZachOnEm 14 Nov, 2022 @ 8:34am 
The mod works for me most of the time
N7Zebracakes 19 Feb, 2021 @ 5:59am 
Bro, this mod hasn't been updated in years. I doubt it will be any time soon. The dev hasnt even been seen in a while. Great concept, but may be incompat with the new Barbarians mode anyway
No Name Legion 17 Feb, 2021 @ 2:08pm 
please update
lilMobStick 9 Feb, 2021 @ 4:13pm 
Sadge this used to be a great fundamental mod now it doesnt even spawn free cities at all anymore
N7Zebracakes 22 Dec, 2020 @ 5:56pm 
Bro, this mod hasn't been updated in years. It's not compatible with the game as it is.
Lion-O, Lord of the Thundercats 18 Nov, 2020 @ 2:07pm 
Im experiencing a interesting thing in my guy.

The free cities are gaining more defence strength every so often, no in correlation with population.

For example, im near the start and all there cities have 26 strength in 2465BC, they started with -10, then it went -5, then 10, then 26......any idea why this is happening.....if its part of the mod its ridiculous, as now the free cities are stronger then any civ in the game....
LOBO 5 Oct, 2020 @ 6:17am 
All sounds good but flipping them through loyalty would be too easy (unless they have loyalty system in place too)
And by military too easy as well - unless they build walls and units in a good timely manner

But because it hasn't been updated for so long we will never know ;)