Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Starting Free Cities - Cooks
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
302.510 KB
28 Feb, 2024 @ 2:56pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Starting Free Cities - Cooks

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
This mod cooks several items in Starting Free Cities
  • Correct count of Free Cities (off by one)
Mod Support
Github[github.com]
8 Comments
NanoGalactic 19 Aug, 2024 @ 2:43am 
So as you recommended I'm using this in combination with the Free City States mod, as well as Barbarian and Starting Free Cities, but none of them are converting from Free City to City State, even though I've set the conversion to 100% with the Free City States mod. Any idea how I could fix it?
Meanie 22 Jun, 2024 @ 7:46pm 
Thanks
Gray Pockets  [author] 22 Jun, 2024 @ 7:42pm 
The Starting Free Cities mod works regardless of that line, at least according to my testing.
Meanie 22 Jun, 2024 @ 6:47pm 
Thoughts about this red line? https://prnt.sc/6ut1b_9667jD
Gray Pockets  [author] 20 Jun, 2024 @ 11:30pm 
Starting Free Cities says it is only compatible with Rise and Fall, but I have played it with Gathering Storm also without problems. The original developer just never updated the compatibility.
Ryan 20 Jun, 2024 @ 10:43pm 
nvm that I had misunderstood. But I do have another question is it compatible with current version? the mod manager shows not compatible with current version. I ignored that and have played a few turns I didn't find one free city
Gray Pockets  [author] 20 Jun, 2024 @ 8:07pm 
I'm not certain what you mean.

The Free Cities are controlled by the Free City AI, just as if you lost one to Loyalty.

This cook is just a correction to the setup script.
Ryan 20 Jun, 2024 @ 5:26am 
can ai use it too?