ENDLESS™ Legend

ENDLESS™ Legend

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FreeformCustomFactions
   
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3.078 MB
26 Jun, 2018 @ 9:38am
7 Apr, 2020 @ 6:16am
61 Change Notes ( view )

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FreeformCustomFactions

Description
Features:
-Removing of mandatory faction trait.
-Possibility to get any trait.
-All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers!
-Capacity to use Minor faction unit as your Starting, Era 1 or 2 units.
-The two minor faction heroes are available as well (Sister of Mercy and Ended).
-You can change the AI of the faction. Either with one of the basic, or with a custom AI. The custom AI is available in the "Major Trait" tab, and is defined by special trait.
-For a price, two quest, units of each era and (with Inferno) Eclipse powers can be unlocked (But not militia nor starting hero).




Note:
-When You start the game, the different units will be spread out around each other. I can't find how to fix this issue, but the units do stack and this does not pose a gameplay issue.
-Even if all quest are available, they often need some special units or capacity (The "NoQuest" trait give you a recap on the matter).
-To see and choose the Allayi units, You have to have the "Shifting" Major Trait selected. Because of this, I reduced the cost of Shifting from 20 to 5, and made the starting, 1st and 2nd Era units cost 5 points each. This way, You would total the original 20 if You chose all of them, but get a "discount" if You pick less.
-Some Eclipse power need certain traits to be visible.
-Thank Tharbad08 for his help in finding the inferno related "DLC are missing" issue
-Some units appear twice in the faction screen, it's normal, if you look closely, you will see that one of them don't have the Eclipse power related ability. (So, no need to report this "bug")
-New unit for all faction if you only have a single city (Cultist/Mikara) called the Colonist, it allow the completion of the 5th part of the victory quest and is unlocked once you reach it.



If you want to set the number of points at above 105, you can navigate to E:\Games\Steam\steamapps\workshop\content" and look for the mod folder, where You can adjust the values Yourself. in the content folder, You should see a folder with random numbers (one for each game that has workshop mods installed), and inside more folders with random numbers (one for each mod for the game) You can identify which mod it is by the name of the .xml file in the root of the folder. From there, go to "simulation\FactionTraits[Affinity]" and look for the "cost" value on the side.

Because of this, this mod does NOT work with other mods that alter the point values, but you can change them manually.

Please let me know if you find any issues or want to give feedback!

Disclaimer: The mod original creator is Norasticus, but, much like it's predecessor, NecroTheif ( ), the mod he made was out of date, and it seems like he is not going to update it anytime soon. I took his mod and, using it as a template, fixed it and made it suit my wants more.
Popular Discussions View All (1)
0
31 Jul, 2019 @ 11:49pm
Custom Factions
MickelJE
389 Comments
shilohmagic 20 May, 2024 @ 4:24pm 
I seem to be having a problem in which I do not get a starting settler.
As you can imagine, this is a bit of a problem.
anchoa tactica 19 May, 2024 @ 3:22pm 
How do I save the modifications I make to trait points?
Connor98 27 Dec, 2023 @ 9:14am 
were there cheat traits with this mod? i used to see traits with negative values to give you more available points and traits that would increase things like industry and dust income but dont see them anymore
Lvl. 10 Orc Bard 8 May, 2023 @ 7:30am 
Im wondering if you know of anyway to make the Kapaku bonus work. That is, you can assign the volcanoformer bonus - but it only lets you use the action with units and displays a 0 for the counter. You cannot actually create the formers lol.
Ragnar-Danneskjold 3 Jun, 2022 @ 1:08pm 
I've also had the save bug playing with this mod, totally gamebreaking unfortunately
CloggedOuthouse 20 Jun, 2021 @ 9:23am 
Noticed someone else had the save bug, I tried contacting the author but they didn't respond so I just uploaded my update here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522329553
Jacobiner 18 Jun, 2021 @ 7:44am 
When i press the "ADD" button to add a new custom faction nothing happens
beefgtmo 13 Jun, 2021 @ 4:16pm 
Has anyone else had the issue with saving? Game will stop auto-saving after a certain round or you will not be able to save at all.
CloggedOuthouse 1 Jun, 2021 @ 6:41am 
This seems to conflict with ELCP and the most recent game version in some weird ways. I fixed everything if the author wants to contact me, I can send over the files I updated. Basically just updated the reference file and change the folder structure.
Bucketsmith 14 May, 2021 @ 5:02am 
Also, are you only supposed to have two faction traits at max? I was running three, and then the third one being Neptunian, didn't give me free (dis)embark, nor did it unlock Shipyards.