ENDLESS™ Legend

ENDLESS™ Legend

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FreeformCustomFactionsUPDATEDVanilla
   
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TYPE: Extension
CONTENT: MajorFactions
Tags: UGC
File Size
Posted
Updated
3.044 MB
20 Jun, 2021 @ 9:19am
6 Jul, 2021 @ 12:45am
11 Change Notes ( view )

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FreeformCustomFactionsUPDATEDVanilla

Description
Credit to GATC, I just updated this. Fixes save bugs and various other things.

This is the version if you don't have ELCP.
If you have ELCP go here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525908824

Original mod and description here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423364811

Features:
-Removing of mandatory faction trait.
-Possibility to get any trait.
-All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers!
-Capacity to use Minor faction unit as your Starting, Era 1 or 2 units.
-The two minor faction heroes are available as well (Sister of Mercy and Ended).
-You can change the AI of the faction. Either with one of the basic, or with a custom AI. The custom AI is available in the "Major Trait" tab, and is defined by special trait.
-For a price, two quest, units of each era and (with Inferno) Eclipse powers can be unlocked (But not militia nor starting hero).




Note:
-When You start the game, the different units will be spread out around each other. I can't find how to fix this issue, but the units do stack and this does not pose a gameplay issue.
-Even if all quest are available, they often need some special units or capacity (The "NoQuest" trait give you a recap on the matter).
-To see and choose the Allayi units, You have to have the "Shifting" Major Trait selected. Because of this, I reduced the cost of Shifting from 20 to 5, and made the starting, 1st and 2nd Era units cost 5 points each. This way, You would total the original 20 if You chose all of them, but get a "discount" if You pick less.
-Some Eclipse power need certain traits to be visible.
-Thank Tharbad08 for his help in finding the inferno related "DLC are missing" issue
-Some units appear twice in the faction screen, it's normal, if you look closely, you will see that one of them don't have the Eclipse power related ability. (So, no need to report this "bug")
-New unit for all faction if you only have a single city (Cultist/Mikara) called the Colonist, it allow the completion of the 5th part of the victory quest and is unlocked once you reach it.
34 Comments
Ahzok 3 Sep, 2024 @ 4:23pm 
This mod alone (including the original) has caused prayers to cost 0 pearls on the first turn of summer, regardless of how many winters have passed in the game. this does not seem to be intentional.
Terranus 14 Jul, 2024 @ 6:17pm 
Got it, thank you!
CloggedOuthouse  [author] 14 Jul, 2024 @ 12:33am 
It's just an update for another mod that makes it functional, I don't intend to expand it.
Terranus 13 Jul, 2024 @ 2:41pm 
Dead mod?
Lvl. 10 Orc Bard 8 May, 2023 @ 8:29am 
Update FINAL: (SOLVED)

I am an idiot. I came to "all other factions" in my first update by testing mezari and vaulters... the only 2 that are broken for this.

I am not certain how to make the mod edit the XML files, so im doing it myself in my games files instead of as a mod.

What needs to be changed is:

public/simulation/departmentOfPlanificationAndDevelopment+Constructibles[Booster].xml

Lines 307 and 308. Deleting these fixed it.

However a better solution would be to replace the "AffinityVaulters" with FactionTrait --- not sure what the name for the vaulters trait is and I cant be bothered to find it.
Lvl. 10 Orc Bard 8 May, 2023 @ 8:18am 
Update 3:

I think I am almost there. Ive found under Public/Simulation/SimulationDescriptors[empiretype].xml something called "BoosterStrategic1LavapoolActivations".
Lvl. 10 Orc Bard 8 May, 2023 @ 8:01am 
Update 2:

Im guessing it is somewhere in GUI code. There appears to be code to show/hide the volcanoformer element thats constrained by having the trait. Im guessing the strategic resource GUI element has a condition involving faction
Lvl. 10 Orc Bard 8 May, 2023 @ 7:47am 
Update:

Tested it more.

- Kapaku with nothing but units,quest,volcanoformer+ash --- it WORKS

- Kapaku with nothing but units, quest, ash --- it DOESNT work
- AnyOtherFaction with identical traits to vanilla kapak --- It DOESNT work
- AnyOtherFaction with kapaku units,quest,ash,volcanoformer --- it DOESNT work

Definitely the ability seems to be tied to BOTH having volcanoformer ability assigned AND having the kapaku faction
Lvl. 10 Orc Bard 8 May, 2023 @ 7:30am 
Asking this on the main mod as well but imagining the original developer not going to respond. Im wondering if you know of anyway to make the Kapaku bonus work. That is, you can assign the volcanoformer bonus - but it only lets you use the action with units and displays a 0 for the counter. You cannot actually create the formers lol.
Ragnaman 19 Feb, 2023 @ 8:10pm 
based