Stellaris

Stellaris

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Stellar Ignition
   
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40.559 KB
29 Jul, 2018 @ 10:56am
1 Sep, 2018 @ 10:15am
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Stellar Ignition

Description
So you’ve expanded out into the galaxy. You’re creating a great empire. However, there just aren’t enough habitable worlds to go around, and you don’t really want to go building a lot of habitats.

Fortunately, csrr (and the Blue Sun Corporation) bring you the poor man’s habitat option- turning a gas giant into a star!

Once you obtain the Stellar Ignition ascension perk (which requires the Star Fortress and Terrestrial Sculpting technologies), you can then build the Stellar Igniter Staging Area around any gas giant world you choose (although they are limited to one per system). It takes about 5000 minerals and 250 influence.

Then, when you have minerals saved up (5000), order the staging area to build a Stellar Igniter. The powerful gravitational fields generated by this structure will compress the gas giant into a small star, converting some of its moons into hostile- but potently habitable- Pre-Teraformed Worlds. Finishing their transforming is a matter of a little under a year, and a thousand energy.

However, this rushed teraforming can be risky, and results may vary- such as a 30% chance of a world becoming a different, but similar, climate.

Manufacturer’s recommendation- choose a world with several large moons. Also, this mod pairs very well with the World Shaper ascension perk.

Also, I would like to thank Stellaris forum users Mitchz95 and Courageous, as their wonderful advice on coding made this mod possible. Also, a big thanks to Steam user JR, who figured out my stupid mistake that created the long-standing bug.

Future plans- I’d like to add some more events, specific to this mod.

A new and vastly inproved version of this mod (complete with the events I talked about), updaded for 2.2, can be found here-

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623096980&tscn=1547348930
54 Comments
csrr  [author] 9 May @ 4:02am 
Well, I missed 3.0 and thought no one would want a 4.0 - but since you asked, I'll give it a go.
Might even add an origin, since those are pretty simple. :)
kkyriakos16 9 May @ 3:24am 
will it be updated for 4.0?
csrr  [author] 20 Jan, 2019 @ 7:48am 
An all-new version of this mod for 2.2 can now be found here- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623096980&tscn=1547348930
csrr  [author] 3 Jan, 2019 @ 4:10pm 
What @osarkthegoat means is that their is a signifigant graphics bug right now- the finished igniters are apearing as the right size and position, but the glowy green ontline for the igniter being assembled apears up and to the right of the planet.
Dunrana 2 Jan, 2019 @ 9:00am 
there's a update in the works, but it has a big graphice bug right now
csrr  [author] 24 Dec, 2018 @ 9:34am 
@The Erubian Warlord- No. It is very broken.
The Erubian Warlord 24 Dec, 2018 @ 2:11am 
will this work in 2.2?
MightNight 14 Dec, 2018 @ 11:16pm 
Once you go Stellar Igniter: you never go back to Habitats again lol
csrr  [author] 12 Dec, 2018 @ 4:01am 
@RoastAce95- actualy, it started as a desire to add a Firefly type system, and evolved from there. Cool as the Aschen are, I didn't actualy think of them until after I had it half-finished. :)
RoastAce95 11 Dec, 2018 @ 11:32am 
I can't help but feel that this mod is a large diss towards the Aschen in Stargate lol