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As far as I'm aware making the traps rearmable again would require coding so its out of my skillset. I think there was a mod somewhere that did that. There's also the bear trap in the Vanilla Expanded mods which is rearmable.
Its coming from the Stone Spike Trap however that is just a copy of the vanilla spike trap with the resources changed. You're also the first person to mention such an issue. That being the case it seems like one of your mods is doing something weird for some reason. There's a huge list of harmony patches from different mods listed on the issue but at the top is aRandomKiwi.KFM.Pawn_HealthTracker_Patch+MakeDowned.Listener. Don't ask me what that is because I don't know. You'll have to go through your mods and try to figure out what's causing the problem. If you need help I'd suggest asking on the troubleshooting channel of the unofficial discord. Maybe one of the troubleshooters there has seen this before.
https://gist.github.com/HugsLibRecordKeeper/4597f611bde83942eaa42879f6a14250
oooh yesssss thank youuu!
The time to create a granite or even sandstone spike trap is absolutely RIDICULOUS, to the point where it seems almost pointless to give us the option to make it at all!
I would but I can't code so I'm afraid it's not going to happen.