XCOM 2
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[WotC](Expired)Kinetic Strike Module
   
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17.549 MB
30 Jul, 2018 @ 10:13pm
12 Feb, 2020 @ 10:43pm
14 Change Notes ( view )
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[WotC](Expired)Kinetic Strike Module

In 1 collection by Alterd-Rushnano
Alterd's XCOM the Masquerade Collection
36 items
Description
Note: There are no further updates to this version except for debugging.


DETAIL
The Kinetic Strike Module is the main weapon for mechanic classes(SPARK and MEC Troopers ) that appear in Shen's Last Gift. This weapon allows for a very powerful melee attack in exchange for the complete loss of ranged attacks by these mechanics.

If equipped with this weapon, the following skills can be used instead of the standard fire and overwatch.

Smite:"Attack any enemy within movement range with your Primary Melee Weapon. (Ammo cost=1)"
-Unlike regular sword slices this attack is not accurate. However, it replenishes it with a very powerful attack and knockback ability. Do not forget to reload.

Swipe: "Can strike enemies from several meters away with your Primary Melee Weapon. -Do not finish the turn (Ammo cost=2)"
A very powerful melee attack that can destroy many enemies and coveralls. But be careful with Lost. The scope of this attack is based on the cone base, so the side can not be overcome.



ITEM INFO
Like other primary weapons, the Kinetic Strike Module can also be equipped with upgrade parts. In particular, since Kinetic Strike Modules have Ammo restrictions, unlike other melee weapons - upgraded magazine upgrades that are not favored in general primary melee weapons may be useful.


Tier1 : Kinetic Strike Module
"This special Manipulator is based on the pre-war XCOM headquarters MEC blueprint, and uses a hydraulic piston and Ballistic technology for powerful melee attacks."
(Damage=5, Spread = 2, Crit = 1, Upgrade slot= 1
Critchance = 10%, Shred = 1, Ammo= 2, Stunchance=25%)



Tier2: Arc Strike Module
"When pure kinetic energy is no longer sufficient in the field, the Arc Strike Module may prove necessary. It boosts the standard Kinetic Strike Module's combat effectiveness with the addition of an electric field and bit's force field."
(Damage=6, Spread = 2, Crit = 2, Upgrade slot= 2
Critchance = 10%, Shred = 2, Ammo= 3, Stunchance=50%)
-Unlocked by research the ADVENT Stun Lancer Autopsy.



Tier3: Fusion Strike Module
"The Fusion Strike Module encases a plasma-heated metallic core in a micro-thin Force field, enabling devastating melee attacks that are capable of setting enemies a flame."
(Damage=7, Spread = 2, Crit = 3, Upgrade slot= 3
Critchance = 10%, Shred = 3, Ammo= 4, Stunchance=75%+ chance to fire)
-Unlocked by research the Archon Autopsy


Supported languages
English- Translation by Myself
Korean-
French- Translation by zetmerguez
Simplified Chinese- Translation by zxc2008

Popular Discussions View All (3)
0
27 Apr, 2020 @ 1:15pm
Russian translation
KARO
0
30 Jan, 2019 @ 9:47pm
Simplified Chinese Translation
zxc2008
0
11 Dec, 2018 @ 1:17am
French translation
El Simono Grande
55 Comments
Nero 9 Apr, 2021 @ 7:25pm 
yay!
Alterd-Rushnano  [author] 9 Apr, 2021 @ 6:53pm 
@TrooperCoon
opps! I Fix it now. XD
Nero 8 Apr, 2021 @ 7:05am 
i think there's something wrong with the rework link, it brought me to fixer class instead
Alterd-Rushnano  [author] 6 Apr, 2021 @ 6:43pm 
[Notice matter]
There will be a major rework of the Kinetic Strike Module mod. I've also considered updating this, but I had to take into account that this mod was left unattended for too long. Because a lot of people are already using the mod.

A separate rework mode with bug fixes and concept changes will be raised accordingly, in which case there will be no further updates to this mod.
neIVIesis 7 May, 2020 @ 7:10am 
@alterd-Rushnano Hey, I made many of the weapon inventory icons for Resistance Firearms to match the exact look of Vanilla weapon icons. This way they look completley seamless witht eh rest of the inventory.I noticed your icons are low res and taken from the older game, so they don't quite match.

I can make new ones them for you if you're willing to update the mod. Just let me know. I'll send you a friend request.
Alterd-Rushnano  [author] 12 Feb, 2020 @ 10:52pm 
Glory to the holiday. I'm going to use most of my time today to repair most of the mods.
Alterd-Rushnano  [author] 12 Feb, 2020 @ 10:50pm 
[Update notes]
- Recalibrated incorrect source code for Arc Strike Module.
(I'm sorry to keep you waiting.)
-Additional language support via some friendly supporters (French, Simplified Chinese)
Mice 16 Oct, 2019 @ 7:25pm 
that hunter protocol bladestorm glitch was glorious but im glad you got it patched because I had to stop equipping it just to make it fair for the aliens lmao
MrMister 24 Sep, 2019 @ 3:49pm 
I can confirm Hohen's bug. This dummy engiinering project also seems to produce nothing, and is a different project than (and listened alongside to once its tech requirements are met) the actual proper tier 2 upgrade project.
Hohen 29 Nov, 2018 @ 1:41am 
I seem to continually get a bug where I have a free Arc Strike Module always in my Engineering Bay from the start of the game. I'm running a lot of mods so I'm sure it's just a conflict, I just found it interesting it's just that one Module and Tier 2 at that.