Stellaris

Stellaris

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Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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16 Aug, 2018 @ 2:27pm
13 Feb @ 5:24pm
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Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)

Description
Introduction


MOD IS FOR 3.14 VERSION.

Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy.

Every empire had a beginning, not all of them were humble. But many hid their secrets well, but what if those secrets are exposed? The Fallen Empires are ancient civilizations, but they are not the first. And with their many similarities in the technology they have, there must be a reason, a source where these enigmatic wonders came from.

This sub mod intends to offer a unique experience of fighting against a custom crisis created to provide more challenges for Higher Tier empires. Said crisis comes with their own story, personality, and goals and there're varying possible at the end.

Features

  • New Outer Gates as mysterious neutral megastructures, guarded by the equally mysterious Gatekeepers.

  • More interactions with the Fallen Empires and the dark deeds they held.

  • A New Crisis that challenges the player who have mastered the strategy of both Stellaris and ACOT

  • Ability to ascend beyond your past limitations at the end, if you prove yourself to be worthy.

  • New final tech tier, only obtainable by fighting the Crisis, or ascending to their status.

  • Death, Destruction, Decay, and Potential Late Game Lag Removal through totally not immoral genocide.


Known Issues and Limitations

  • Many stuffs are still WIP due to transitioning, this submod is very old, and in general need of new polishing.

  • The story, dialogue and plot is a bit on the uhh...eheh side. Most of the details are not readily explained or included in the gameplay itself.

  • Probably lots of typos. The writer is a Panada, who cannot be entrusted with quality spellchecks.

Balance

  • The fight can either be nigh impossible or cakewalk depending on how much you prepare.

Save and Mod Compatibility

  • Does not currently work on existing saves if you activate it mid-game.

  • Overwrites the following game rules: has_full_sensor_range, can_enter_system_by_jump, can_add_claim, can_get_claim_from_lost_system, can_spawn_occupation_armies, can_use_galactic_market, can_be_part_of_galactic_community, can_see_galactic_community, can_be_part_of_galactic_council

  • Some built-in compatibility and mod interactions with Gigastructures and ZOFE.

FAQ

Q: The AI killed the galaxy (Again) by activating the gates early.
A: Stop them, or go to the SBTG Option and disables AI from doing the thing.

Q: Why does the mod has a dumb story?
A: Some leftover mess due to previous narrative mess due to writer changes.

Q: Why can't I eat the Crisis when I win?
A: The Crisis likes to eat, but they don't like to be eaten. Eat something else, like the Taus or the Xenophile FEs for example.

Credits and Special Thanks to

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the FE will be honored in the New Imperium of Meme.

I have a section on Discord for my mods here
ACOT Main Discord Server[discord.gg]

[discord.gg]

You can also support me on Patreon here [www.patreon.com].
Popular Discussions View All (13)
485
24 Feb @ 3:52am
PINNED: Bug Reports and Known Issues - Read Here First.
Chirumiru ShiRoz
187
30 Nov, 2024 @ 7:24pm
PINNED: Mod Discussions
Chirumiru ShiRoz
125
3 Mar, 2024 @ 8:01pm
PINNED: [SPOILERS]Full List of Features and Basic Guideliens on Crisis System (WIP)
Chirumiru ShiRoz
3,819 Comments
一天五顿饭 20 Jun @ 8:00pm 
@yodelingpickle8

event origin_tech.3 ------event that start researching Light technologies.
event origin_tech.5--------you can choose one of three light technologies
event origin_tech.6500--------the fleet

Four golden traits:
add_trait_species [your species ID] trait_bionic_implants
add_trait_species [your species ID] trait_ancient_race
add_trait_species [your species ID] trait_ancient_knowledge
add_trait_species [your species ID] trait_master_mind

Also, here is the link from Chinese community, that contains our collection of ACOT code. You can use Google translate or if you can read Chinese.

https://www.bilibili.com/opus/586603927460890197
yodelingpickle8 17 Jun @ 2:08am 
@一天五顿饭 can you provide a guide?
一天五顿饭 15 Jun @ 6:03am 
@BlackBird Actually you can use this mod, but limited contents. Like traits and technologies by entering code
BlackBird 13 Jun @ 5:01pm 
while we wait for sbtg's is their anyway to use it in the mean time or its not as simple as that?
Nova Solarius 12 Jun @ 12:06pm 
Probably before the Sun burns out.
Cerberus 12 Jun @ 12:05pm 
i read the "will take long time" but i was wondering this year or prob next or even before ww3?
big chungus qi 11 Jun @ 9:32pm 
H11DN-D4NG3R  [author] 5 Jun @ 8:37am 
@Bec, Given it says ''OUTDATED''. I dont think so. and it wont be for a Long while
Slayer 5 Jun @ 8:36am 
Did you read the big OUTDATED in the title?
BecTheGamer 5 Jun @ 8:35am 
Is it compatible with stellaris 4.0?