RimWorld

RimWorld

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[SYR] Coffee and Tea
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
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1.118 MB
19 Aug, 2018 @ 4:16am
1 Nov, 2022 @ 10:46am
27 Change Notes ( view )

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[SYR] Coffee and Tea

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
24 items
Description
Adds coffee and tea (and hot chocolate)




Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of their beverage and resent those of the other kind (very slightly).





Features:
  • Unique, mutually exclusive buffs
  • Caffeine, a mildly addictive chemical
  • A fast and mostly painless withdrawal experience
  • Hot chocolate for mood and those harsh RimWorld winters
  • Coffee and tea drinkers! Affects the mood bonus they get from the beverages and there is a relationship impact if they like the same or different beverages
  • If both are available, pawns will automatically choose their preferred beverage, no micro-managing needed


Details:

This mod adds two new plants: Coffee and tea plants. Their harvest can be cooked into tea and coffee respectively at a stove or campfire. Coffee and tea provide mutually exclusive effects. Both include caffeine, a new chemical, which is addictive. Getting addicted is difficult, particularly with tea. Withdrawal is fast and somewhat painless.

Pawns are also tea or coffee drinkers with a minority having no preference. Liking the same beverage gives a relationship boost while liking different ones gives a penalty. Pawns will only get a mood boost from their prefered beverage, but always get the other effects. If both are available they will try to drink their prefered beverage.


Coffee
  • Restores rest
  • Increases hunger rate
  • Decreases tiredness rate
  • Increased consciousness and work speed
  • +6 mood for coffee drinkers
  • Increased effect after two cups
  • Relatively addictive after reaching 20% tolerance


Tea
  • Restores a little food and rest
  • Decreases hunger rate
  • Increased learning speed
  • +6 mood for tea drinkers
  • Only addictive after 30% tolerance and less than coffee


Hot Chocolate
  • Restores a little food
  • Increased cold resistance
  • Decreased heat resistance
  • Large mood buff (+9)
  • Not addictive

The effects coffee and tea grant are mutually exclusive. Drinking coffee will remove the tea effect and drinking tea will remove the coffee effect. Both bewerages grant joy in form of luxury, a new type of joy.





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • None

Important: They only show up in the drug tab if you start a new game! If you want them in your already started game, go into the mod settings, coffee and tea, press the button "Add drug policies" - it will add them manually. This is only necessary if you add this mod to an existing save.





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
277 Comments
mutantsheep22 26 Jul, 2024 @ 1:54am 
FYI this version is causing an error which prevents DEV mode from being opened in 1.5.
Mlie 7 Jun, 2024 @ 2:11pm 
HopeCaldwell 29 May, 2024 @ 3:08pm 
please update to 1.5 I am losing my sanity without slaves planting tea
Crazycaracal993 27 May, 2024 @ 5:41am 
Will this mod be updated to 1.5?
olaflex0306 14 Apr, 2024 @ 12:36pm 
it would be amazing to get a 1.5 update <3
Hykal 28 Jun, 2023 @ 6:11am 
It's been ages since I used this mod and its still my favorite tea/coffee mod for the game.
White Rider 24 Mar, 2023 @ 6:41pm 
@xChris0maticx You can. That's what I've done. Just search the thought defs for coffeevstea and get rid of that one. everything else still works great.
Chris0matic 23 Feb, 2023 @ 5:21pm 
can i disable coffee tea feud with cherry picker?
BamboozleBallet 17 Feb, 2023 @ 9:50pm 
Ok so I think the forked version of Prepare Carefully might have corrupted caffeine dependency genetic trait. I switched to the OG version and its better (you can mess with health statuses without dependency trait being corrupted) but I didn't try caffeine dependency again.
BamboozleBallet 17 Feb, 2023 @ 2:05pm 
So I chose caffeine dependency as a genetic trait at the start of my colony, but even if I have my colonists chug coffee like no tomorrow they aren't losing the deficiency trait. I'm guessing this tea and coffee doesn't interact with whatever mod which enables that. I'm slightly confused as to which mod made it possible to choose it as a dependency in the first place tbh.