Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tide Mill Building
   
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206.370 KB
10 Sep, 2018 @ 11:53am
1 Oct, 2019 @ 5:15pm
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Tide Mill Building

In 1 collection by Sailor Cat
Sailor Cat Collection
69 items
Description
Description
This mod adds the Tide Mill as a City Center building.
  • +1 Food and +1 Production. Iron, Marble, and Stone resources gain +1 Production each. City must be adjacent to a Coast.
  • Unlocks at Engineering.
  • Does not replace the Water Mill.
  • Exists without a model.

Language support: English, German/Deutsch

Some issue or something with CQUI where coast isn't required.
35 Comments
Nightmare576 29 Jul, 2024 @ 11:34am 
this with Ruhr Valley would be nuts
Sailor Cat  [author] 24 Apr, 2022 @ 8:57am 
Near zero chance for me updating this at all now that there's no need to add more compatibility. I'm pretty much done with VI, but even then, too many other things that'd take precedence.

Most districts can add a number of assets by making room, but the city center has other things going on.

I'm honestly not at all versed in tide mills beyond whatever initial research I did for the mod, which I've now forgotten.
DeadWeatherDrums 24 Apr, 2022 @ 3:12am 
Hey, historically speaking, or enginerically speaking, would a tide mill only be usable for a city on a flat tide plain? I.e., if you had a city on a Hill hex, it shouldn't be placeable, unlike, say, the Wind Mill (from a JNR mod, perhaps UC - Industrial), which requires Hills.
DeadWeatherDrums 24 Apr, 2022 @ 3:07am 
Two questions: A) Any chance for a 3D art asset? B) Is there a limit on how many art assets can show up in the City Center hex on the map? Is that why so many mods don't provide them? Am I correct in assuming that most districts have a hard cap of 3 or 4 art assets?
Sailor Cat  [author] 26 Dec, 2021 @ 5:25pm 
Added, and thank you.
H.Humpel 26 Dec, 2021 @ 9:21am 
Hi Sailor Cat,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Te 3 Oct, 2019 @ 12:20pm 
Thanks for the update!
zon 1 Oct, 2019 @ 11:40pm 
cheers cat :)
Sailor Cat  [author] 1 Oct, 2019 @ 5:15pm 
Updated for GS.
zon 30 Sep, 2019 @ 12:01am 
awesome :)