Besiege

Besiege

129 ratings
SpecialEffects
   
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File Size
Posted
Updated
10.650 MB
13 Sep, 2018 @ 7:19pm
4 Feb, 2019 @ 6:00pm
28 Change Notes ( view )

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SpecialEffects

Description
Sound Blocks mod works well with this one!

Adds SpotLight, Glass, and ParticleEmitter blocks!
Multiplayer supported, lots of options !

Features

- SpotLight Block
- Glass Block
- ParticleEmitter Block

- (Poor) SpotLight Level Entity (and corresponding Level Event)

- (Poor) Console Commands

Instructions for adding custom particle textures:
  • Go to the mod's steam workshop folder (you may need to launch Besiege once for the mod to download, then close it to add sounds):
    • ...\SteamApps\workshop\content\346010\....\SpecialEffects\Resources\Particles
  • Place your texture file (.png) in the "\SpecialEffects\Resources\Particles" folder.
  • Please Backup these texture files somewhere as they will be deleted everytime I make an update to the mod!
  • Go back two folders and open these two files with Notepad: "Mod.xml" and "ParticleEmitter.xml"
  • In the "Mod.xml" file add your texture's name and path. Example: "MyTexture.png" would be:
    <Texture name="MyTexture" path="Particles\MyTexture.png" />
  • In the "ParticleEmitter.xml" file add just the texture's name. Following the example:
    <Texture name="MyTexture" />
  • Save both files.
  • Launch Besiege and it should be good!

Console Commands (subject to change)
Example command to set ambient light to purple:
SpecialEffects:Custom ambientLight purple

You can type this in the console:
SpecialEffects:Custom

Followed by any of these, just add a color (red, green, white,...) or a hex code: #FF00FF:
ambientLight ambientEquatorColor ambientGroundColor ambientSkyColor fogColor

You can also use these followed by a number:
ambientIntensity flareFadeSpeed flareStrength fogDensity fogStartDistance fogEndDistance haloStrength

Some more commands:
This one for fog can be true or false:
SpecialEffects:Custom fog true
Or this one for lighting type can be Skybox, Trilight, or Flat:
SpecialEffects:Custom ambientMode Trilight
This one will update stuff:
SpecialEffects:Custom up

For modders:
You can use the module I have in the "SpotLight.xml".
Here is the module, just need to add this to your modded block:
<Modules> <SpotLight modid="876e14a5-e25d-43a9-915f-1eb61b036822"> </SpotLight> </Modules>

Thanks to the following who helped me make this mod:
  • Kuroko: For the wonderful texture and model of the block!
  • Pix: for allowing me to use a little piece of code for the Heatwave effect.

See Change Notes for information about changes made.
43 Comments
fiveyoninja 26 Nov, 2024 @ 6:35am 
mine says i cant enable it?
Vince2k09 10 Jun, 2022 @ 6:08am 
the particle emitter dosent work anymore for some reason :/
RatzKatz92 24 Oct, 2020 @ 10:01am 
Please update it to work with automation blocks..
Devilgod 5 Oct, 2020 @ 2:18pm 
the particle emitter doesn't seem to work
Fra9idIL 12 Aug, 2020 @ 1:01am 
particle emitter doesn't work with automation blocks,we need update please
Star Baker 19 Jul, 2020 @ 7:01pm 
Oi, you're gonna have to fight some upstart user over this!
Ruinenlust 18 Jul, 2020 @ 4:05am 
Spotlights don't work with logic gates, please update?
inkling 8 Jul, 2020 @ 1:25pm 
you should try make a mod that makes blocks turn into pixels when hit by something like the movie pixels
FlemseMand 19 May, 2020 @ 11:41am 
yea the particle emitter is gone
Platyzilla 15 May, 2020 @ 9:05pm 
Just a note on the new update, the particle emitter doesn't work with the logic gates. I haven't tested anything else out yet, but I imagine there will be multiple parts from the logic section that don't work with the mod.