RimWorld

RimWorld

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[WH40K]Adeptus Xenobiologis: Aeldari
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
38.320 MB
17 Oct, 2018 @ 2:53pm
29 Jul, 2024 @ 3:26pm
56 Change Notes ( view )

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[WH40K]Adeptus Xenobiologis: Aeldari

In 1 collection by Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 items
Description
RimWorld 1.2, 1.3
Adds Warhammer 40k Eldar as playable Humanoid Alien Race.

Includes native support for Combat Extended.

An Eldar is Required to Build and Research Eldar Technologies

Contents
Races:
  • Eldar - Humanlike
  • Wraithguard - Animal/mechanoid
  • Dark Eldar - Humanlike
  • Talos Pain Engine- Animal/mechanoid
Apparel:
Craftworld Eldar
  • Mesh Armour & Helmet
  • Ranger Armour & Helmet
  • Dire Avenger Armour & Helmet
  • Howling Banshee Armour & Helmet
  • Striking Scorpion Armour & Helmet
  • Swooping Hawk Armour & Helmet
  • Fire Dragon Armour & Helmet
  • Dark Reaper Armour & Helmet
  • Warp Spider Armour & Helmet
  • Warlock Rune Armour & Helmet
  • Farseer Rune Armour & Ghosthelm
Dark Eldar
  • Kabalite Armour & Helmet
  • Sybarite Armour & Helmet
  • Wych Suit & Mask
  • Wych Beastmaster Mask
  • Hellion Armour & Helmet
  • Scourge Armour & Helmet
  • Incubi Armour & Helmet
  • Incubi Lord Armour & Helmet
  • Archon Armour & Helmet
Wargear:
Grenade Packs (Plasma, Haywire, Melta, Hallucination)
Runes (Warding, Wrath, Fortune)
Resources:
Wraithbone - a psycho active crafting material used in the almost all Eldar construction
Psychic Circuitry - eldar component counterpart
Spirit Stones - advanced eldar crafting component, that will eventually be needed for wraithguard/lord construction
Requires:
Humanoid Alien Races
Adeptus Mechanicus: Armoury

Github[github.com]

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Popular Discussions View All (3)
33
28 May @ 1:10am
PINNED: Bug Reports
Ogliss
7
2 Dec, 2022 @ 1:52pm
PINNED: Balancing & Feedback
Ogliss
2
9 Jul, 2020 @ 6:29am
Some thought about "creating" of wraithbone by eldar.
smith589
449 Comments
General Stukov 28 May @ 8:00am 
I love your mods and have been playing with them for awhile (on vanilla) and there's some things I'm sure you've been made aware. I do have some suggestions.

I like the rune system, makes sense and functions well! dont really care for having to manually casting spells so this seems like a nice alternative.

Soulstones really only get used for Aeldari upon death so maybe a way that when they die in eldar armor that their corpse spawns a soulstone in its inventory? Aka it would just do a check "Is Eldar? Is wearing aspect armor?" or "Is wearing wargear soulstone?" then just copy stats from a dead pawn and can be looted from the body.

Wraithguard and Wraithlord should require good amounts of materials but also work similar to pawns but with limited restrictions. I also think a special building that only accepts soulstones that will allow them to be stored like shelves but also provide some sort of power or psychic morale boost for your pawns that view them recreationally.
TenTech 25 May @ 2:35am 
Just saw Adam Vs Everything's video on Anomaly's Deadlife Dust. Shoot the DD IED in the middle of a graveyard, and the dead come back to life for six hours to defend the base. Sounds familiar?

If wraithguard are so troublesome to make into pawns, they could replace Biotech's bots, but I think Anomaly provides the more lore-accurate option. The problem is having dead wraithguard to bury in the first place. Could there be a way to convert dead aeldari into wraithguard via coding tomfoolery?
Ogliss  [author] 18 May @ 4:29pm 
@TenTech
Odd, im not familiar with the mod, if it shows defnames i Might have called it something else, its been awhile and i dont remember.

@Burst Vulcan
Eldar should only have male and female bodies, the armour is Supposed to be restricted to them via alien races restrictions, but thats apparently not working.
TenTech 18 May @ 5:02am 
Using the Prepare Moderately mod, I can't find the Bonesinger or Cuisinier adulthoods. (I'm trying to exclude them because I'd rather have an aspect warrior with some skill than another skilled civilian.)
Burst Vulcan 15 May @ 5:49pm 
Im still getting the invalid texture icon when pawns with bodies other than the default male/female try wearing Eldar armor, dont have Better Loading installed so it isnt that. Orks have no issues funny enough.
Mr. Exter 15 May @ 7:02am 
@TenTech ah f*ck. I will have to either make a patch or find someone to make it lmao.
TenTech 13 May @ 8:29am 
They're custom models, I believe, so no surprise there.
Mr. Exter 13 May @ 2:52am 
It looks like face animation mods do not work... hm...
TenTech 30 Mar @ 1:37am 
Eldar armour for eldar pawns, yeah. These mods predate biotech, and the furries prefer to be nude anyway.
Potato0 29 Mar @ 8:42pm 
hey I was wondering if its just because of the different body types of mod races but when for example "Yttakin" wear mesh armour, it just shows a big X box on their body instead.