RimWorld

RimWorld

933 ratings
Orassans
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
49.382 MB
17 Oct, 2018 @ 3:00pm
12 Oct, 2024 @ 7:57pm
162 Change Notes ( view )

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Orassans

Description
Adds a race of bipedal felines.

Orassans are a race of bipedal feline-like creatures. They hail from a cold and wet planet that orbits a gas giant. Given their planet's higher gravity, they evolved to be a bit smaller than humans, but watch out for their claws!

You can read more about their lore here.[docs.google.com]

Adds:
-Cat people
-About a dozen new weapons
-3 new suits of armor
-Plants that can be grown in cold temperatures
-An adorable little animal reminiscent of ori from ori and the blind forest

Bug reports without an error log will be deleted

A "Lite" version can be found here.
The Alien Race Framework Discord can be found here.[discord.gg]

If you wish to contact me with questions or comments, please contact me through Discord. I can be found through the Rimworld discord.

You can get the Alien framework here.[github.com]

Original Storyteller Portrait[v-y-r-i-s-s.deviantart.com]

I suggest you use this mod to take advantage of the exoskeleton's increase to carry weight!

[ko-fi.com]
:3c
Popular Discussions View All (16)
1
20 Jun @ 3:14am
floating heads
Nill
10
18 Mar, 2022 @ 12:29pm
New error with Orassan Military Pants
BTFA
5
18 Oct, 2022 @ 4:45pm
SRTS Compatibility Issue
Beta Centari
729 Comments
Diana (Kitty)  [author] 23 Jul @ 7:41pm 
@scradam I have no issue with the use of orassan assets, just be sure to give proper credit :)
scradam 21 Jul @ 8:16pm 
In case anyone is interested, my wife and I are trying to hammer out a new Xenotype-based mod based on Orassans. You can see a sample demo screenshot of our progress on our Github: https://github.com/scradampoop/RimWorldCheech

I'm particularly excited about it being gene-based without reliance on Humanoid Alien Races and I'm excited about having a larger dynamic color pallet for pawn textures. My wife is a talented artist and is working on additional textures too. We still have a way to go though before I post it to the workshop. I work like 50-60 hours a week regularly, so it's hard to fit in time to get it done.

Once more, Diana, do let me know if you'd like me to remove and replace the Orassan textures with new ones before we publish it to the workshop. Either way, thank you for the inspiration!
r 18 Jul @ 12:29pm 
i miss the orassans every day :( but still please take ur time updating!
TheSquirrelofHuscurl 17 Jul @ 4:16am 
This is one of my favorite racial mods, been using it since release. Hope it gets updated soon, it's a must-have for all my colonies.
~PhReAkInSaNe~ 16 Jul @ 11:40pm 
Wish I saw Reykan's comment before the 5 hour grind to figure out which mod it was - 4 new game starts as well - tried ignoring it but i just cant. Boo.
Koteykomya 14 Jul @ 9:57pm 
update my kittens meow!
Reykan 12 Jul @ 2:31am 
If you are tracking a mod in 1.6 that is blocking plant growth, you found it.

To the author, I'm not posting this as an attack or a "hurry up and fix." some mods work even when not updated. This is only for my fellow players that are trying to find out why their corn has been sitting there for a year with a wierd text error that says something about a harmony error and starts with "GetInspectString".

Removing this mod will fix it, but will kill any active runs as the overworld map will crash you, So you'll need to start a new game.
scradam 11 Jul @ 11:04pm 
I'm working on a new cat-race mod using Vanilla-Expanded and xenotypes/genes instead of using Humanoid Alien Races. It's going well so far, but who knows if it will ever be good enough to publish.

May I reuse some of the Orassans textures or base my new textures on some of them, so long as I credit Diana and this Orassans mod? If not, no biggie. They are at least helping me with testing. I love so many of the textures from the Orassans mod, and I've even had decent luck so far altering them to create multi-color coats using both hair and skin color to create different calico combinations, etc.
MoonDoggie 11 Jul @ 7:55pm 
Awesome work, had a lot of fun with this back in the day
scradam 30 Jun @ 8:32pm 
Thanks for the heads-up! I'm a C# veteran by trade, so I might indeed see what I can do. Like I said though, I'm grateful enough for the work you've done over the last couple of expansions.