Total War: WARHAMMER II

Total War: WARHAMMER II

35 ratings
10 times bigger chaos invasion (updated 2/10/2019)
   
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Tags: mod, Campaign
File Size
Posted
Updated
154.721 KB
27 Nov, 2018 @ 1:38am
2 Oct, 2019 @ 6:46am
3 Change Notes ( view )

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10 times bigger chaos invasion (updated 2/10/2019)

Description
(2/10/2019):

Updated but untested. It should work if the CA original script isn't broken by themselves.

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I'm not a neet but a wage slave now.

Sometime it just too hard to have enough energy for updating, sorry about it.

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For you, who have really mastered the game, the End times is nothing more than a joke. There is something you may be interested in.

This mod will bring you 10 times bigger chaos invasion.

10 times bigger!
19 Comments
Zephif cp_dustbowl team 11 Feb, 2022 @ 5:23pm 
Mod could use an update.
Confusedcius 7 Oct, 2019 @ 7:19pm 
Elich got me here
Sheperd Doggy YT 29 Aug, 2019 @ 9:54am 
I have found a minor bug on this mod
It appears that when the Warriors of Chaos raze one of your settlements the armies involved in the attack get stuck until you leave and enter the campaign again.
This happened to me playing as the Vampire Counts, the bug isn't too bad so maybe it's not worth fizing until next major update
TSmonster 16 Jun, 2019 @ 3:30pm 
Do you support SFO?:steammocking:
big e 18 Apr, 2019 @ 5:04am 
might want to update
SaltyBrit 19 Mar, 2019 @ 11:02am 
Out of no where this mod, and the x5 mod, have stopped working for me.

I played a Grombrindal campaign with the x5 mod and it worked fine but was too easy. I installed the x10 mod and started a new High King campaign and after confederating, one one chaos and two beastmen armies spawned. I installed the x5 mod and went back to the save before confederation and tried again but got the same result. Started an entirely new High King campaign and got it again.

Interestingly I tried the other x10 mod by the Chinese modder and got the same results with the three armies.

Any idea what has caused this? Im too burnt out to start a new Grombrindal campaign to test if its just the High King or if its me, though I have not installed any new mods since my last successful campaign
knightilgorb 11 Mar, 2019 @ 2:22am 
@ I agree on 15 - 20 times armies!!!:)) however i really like massive hordes of chaos- and beastmen-lowies combined to be whiped out by artillery and magic!
Maybe Archaon and the tzeentch-crow should get elite-armies from the start:))

(btw this mod is what keeps me playing <3)
Karl Franz 10 Feb, 2019 @ 8:28am 
Heavystorm You madman!
heavystorm 16 Jan, 2019 @ 7:30am 
this is not enough for me. 15 or 20 times soon? Or can you make them use only super elite armies like 10 chosen with great weapons and rest are monsters and hellcannons. i don't wanna see chaos warriors or other low tier shit lol
Matthias 12 Dec, 2018 @ 7:58am 
they all start with auto resolve in their name I mean