Total War: WARHAMMER II

Total War: WARHAMMER II

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Imperial Engineering Landmarks [DISCONTINUED]
   
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Tags: mod, Campaign
File Size
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564.558 KB
26 Feb, 2019 @ 2:13pm
1 Change Note ( view )

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Imperial Engineering Landmarks [DISCONTINUED]

Description
NOTE: THIS MOD WILL NO LONGER BE MAINTAINED

This mod is now part of the Master Engineer main mod



The Imperial Engineers School of Altdorf, also known as the School of Engineers, is responsible for many of the Empire's technical innovations over the past few centuries. The brainchild of the Tilean genius Leonardo of Miragliano and funded and co-founded by the Prince of Altdorf, it was created by Leonardo as a way for his legacy to live on in the heartlands of the Empire long after he was dead...The school has been rebuilt on no less than a dozen separate occasions, following misguided experiments and catastrophic malfunctions.

--Warhammer Armies: The Empire


Few people even realize Nuln has a College of Engineering. The Imperial Gunnery School is much more famous, training the cannon crews that serve in the Empire, and overshadowed by the College in Altdorf. The truth of the matter is that Nuln almost didn’t. The Countess had long supported the idea of building a rival college here, but despite her very best efforts and bottomless well of Karls, she just couldn’t compete with the engineers in the “new” capital. The Countess decided what was in order was to fund the construction of a brand new College of Engineering, one with facilities that would dwarf the one in Altdorf. And dwarf it, it did.

--Warhammer Fantasy Roleplay: Forges of Nuln



This is a submod that adds two new Landmarks for the Empire: The Imperial Engineer's School of Altdorf and the Nuln College of Engineering. Both of these buildings have effects that are meant to recruit Empire Master Engineers at higher levels as well as increase their agent cap, alongside research and artillery recruitment buffs. In addition, the recruitment of several units from my Unique Steam Tanks mod has been moved to the Imperial Engineers School to better reflect their origins in the lore.

COMPATIBILITY:
This mod shouldn't conflict with anything, but any mod that adds similar buildings may cause issues.

FAQ:
Q: Can I suggest some ideas and/or improvements?
A: Of course! Any sort of suggestion or constructive criticism is welcome in the comments. Note that there are modding tool limitations that may make some ideas difficult or impossible to implement.

Q: Dude, this mod SUCKS!
A: ¯\_(ツ)_/¯ If this is all you have to say, I don't know what to fix.
17 Comments
TruthWarrior115 31 Dec, 2019 @ 3:47am 
yea had the same problem as dotori awhile ago, just forgot to mention it
dotori242 12 Dec, 2019 @ 8:24am 
I finally isolated it down to this mod. Currently this mod cause crash on launch for shadow & blade
Dr. Ace 22 Sep, 2019 @ 1:53am 
From my extensive testing (turning the mod on and starting a Reikland campaign) it seems that this mod still works. I haven't bought the building yet so it might bug there though.
MINOS 15 Sep, 2019 @ 7:30am 
Jep, good Question, will this Mod get an Update?
슈팅스타 15 Sep, 2019 @ 7:18am 
update?
zombieflanders  [author] 11 Aug, 2019 @ 9:40pm 
And the SFO version of Unique Steam Tanks II.
zombieflanders  [author] 11 Aug, 2019 @ 9:39pm 
Yes, it should work with the SFO version of the Imperial Master Engineer.
Aroundight 11 Aug, 2019 @ 4:25pm 
Can this mod be used with SFO together?
MINOS 21 May, 2019 @ 8:08pm 
Is it still usable?
Fistus 23 Apr, 2019 @ 8:13am 
update ^^