X4: Foundations

X4: Foundations

539 ratings
Rise of the Ossian Raider
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File Size
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391.362 MB
6 Apr, 2019 @ 1:05pm
12 Jul, 2024 @ 11:16pm
53 Change Notes ( view )

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Rise of the Ossian Raider

Description



Compatible to 7.0


If you use CoH DLC and want the Raiders to use Terran ships, then use my CoH addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2677740532

If you use VRO and want a balanced version of the ships, then use my VRO compatibility addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2065619828


Mod description:
Terran zealots were stranded because of a black hole explosion. Now they are preparing to purge this part of the Galaxy.

Mod options:
The Ossian Raider faction is completely disabled at start. You have to increase the difficulty at the mod npc or the extensions menu to get the faction invading space. A quest guides you to the npc. For the menu, you have to install SirNukes Mod APIs.
Flagships mk1 and mk3 can be used together, but this would be a very dangerous galaxy.
If you want faster invasions of OSR faction, then activate Enhanced Sector Takeover.

Features:
- This mod contains 2 new factions with 4 new sectors
- The first new faction is enemy to all factions
- The second faction is the Trader-faction with a XL shipyard, where you can buy all mod ships
- Contains new ships and all ships of my other modification (ashipmod) with many changes and bugfixes
- These ships are big battleships and therefore stronger as vanilla carriers
- Bigger gates, accelerators and superhighways
- More animiations and effects
- Compatibility to ashipmod

- Ships exists as mk1 and mk3 variants (mk3 variant ships have more hull, shields, turrets and are available at TTC SY only)


Here you find the ships:
Vanilla factions shipyard: mk1 variants
TTC shipyard: mk1 and mk3 variants
Flagships (with "protector" in the name) are not buyable.


If you use ashipmod, then you should deactivate the AI and flagship mods of ashipmod.
If you want to get rid of ashipmod, just sell your mk2 ships and buy the new mk1 or mk3 ships of this mod.


Recommended mods:

SirNukes Mod Support API (If you want to change settings in the menu too):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042901274&searchtext=api

snackynak's texture mod for better looking ships! https://www.nexusmods.com/x4foundations/mods/251?tab=description

Variety and Rebalance Overhaul VRO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696862840&searchtext=vro

Many Thanks to the Egosoft community:
Unitrader, Mysterial, DeadAir, mewosmith, Matterom, mjr121, Brummbear, Aftokinito, Angsaar, ChrisKuhn for the base Galactica model, TRON NG for the cool presentation video and many more!!
Popular Discussions View All (24)
15
2 Jul, 2024 @ 2:42am
Compatible mods
Forever
12
28 Mar, 2021 @ 8:39am
[BUG] Gate Location and auto pilot or AI Pilot
Accendo
5
11 Jul, 2024 @ 12:04pm
PINNED: Mod details
Sco81
1,253 Comments
schones 23 Jun @ 8:23am 
if they update this, pls fix arawn's docking and undocking path. Help a lot
enterprise1959 6 Apr @ 4:45am 
soon it be 7.6 hahaha I don't know what to say
Dethlok 25 Mar @ 5:07pm 
any plans for 7.5 update?
enterprise1959 6 Mar @ 10:09pm 
realbear hi is it your shipyard get a cheat mod and delete the ship
kirsan01 2 Mar @ 11:09am 
update 7.5?
realbear 2 Mar @ 8:25am 
Sanctuary protector mk1 and mk3 is built without engine in shipyard so it can't move is there any solution?
Innominatam 24 Feb @ 8:38am 
for people commenting on the right click issue, this mod uses SirNukes Mod Support API Mod, which is currently broken and thats causing that
Questgamerable 23 Feb @ 9:54am 
What ships do you consider terran?
Entarlas 21 Feb @ 11:37pm 
@Sco81 please update this would love to use in my world! Thank you in advance.
Pubicbeard 20 Feb @ 7:55pm 
Seems with the new update i cant right click on these ships anymore. vanilla ships are fine