Crusader Kings II

Crusader Kings II

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Reformation Reform
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5.103 MB
15 May, 2019 @ 12:27pm
6 Apr, 2020 @ 4:39am
11 Change Notes ( view )
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Reformation Reform

In 1 collection by Dragatus
Dragatus' Pagan Reformation Collection
2 items
Description
tl;dr: new doctrines, more interesting heresies, more viable unreformed paganism.

A test version of an update is available as a manual install: dropbox link[www.dropbox.com]
Change log for the test verson: link

INTRODUCTION

This started out as a simple balance mod for the various natures and doctrines, but grew over time into an overhaul of the reformation system and a comprehensive rebalance of most of the game's religions. It's not finished, but it's sufficiently developed to release it to the public. If you have any constructive criticism or suggestions you wish to share feel free to do so.


MAIN FEATURES

1) In the new reformation interface natures and doctrines have been merged into a single category called doctrines and you get to pick three of them. Basic features previously determined by nature (such as whether AI characters will convert provinces they own) are now inherent in the reformed religions themselves.
2) Instead of having a unique doctrine pagan faiths now have 1 inherent doctrine that is built into the reformed religion itself and you get it for free when you reform (Sea-Bound for reformed Norse, Ancestor Veneration for reformed Romuva, etc.)
3) Rebalanced existing doctrines and leadership types and added 13 new doctrines and 1 new leadership for a total of 36 doctrines and 5 leadership types to choose from.
4) Reformed pagan religions lose raiding and concubines to make them balanced, but both can be re-enabled with new doctrines. Reformation is intended to allow you to customize the religion to match your needs rather than to be a straight upgrade and unreformed pagan religions should be more viable in the long term. They can now also subjugate non-pagans of lower tier (so an unreformed pagan emperor could subjugate a Catholic king).
5) Added features to bland heresies and rebalanced religions in general.
6) Localized into French, German, and Spanish. I know German so it should be fine, but French and Spanish translation was done with Google translate and is likely pretty bad. If you speak either language and wish to help I would be grateful.

The full list of all the changes turned out to be too long to post in the mod's description, but you can read it here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1742099940/1642044369669126278/

I do have enough space to list just the new doctrines though so here they are:
- God-king (leadership): temporal religious leader that is considered to be the high god of the religion and has special feudal/tribal government that allows holding temples in addition to castles/tribes and allows free revocation of all vassal titles; requires Divine Marriage doctrine; doesn't automatically enable great holy wars; replaces Dogmatic + Divine Marriage + Temporal synergy
- Holy War: special doctrine that enables great holy wars for God-king leadership
- Unity: +10 same religion opinion, lose piety if attacking same religion
- Kinship: +10 dynasty opinion
- Consorts: allows taking concubines/consorts
- Free Love: +10% Fertility and followers can become Lustful by decision
- Joy of Life: enables a decision that removes Stressed/Depressed or gives an event modifier bonus to diplomacy/fertility/dynasty opinion
- Temple Builders: +10 temple vassal opinion and -25% temple holding construction cost (stacks with monastic order bonus)
- Untamed: raiding is allowed, ignore defensive attrition
- Horse Cult: +20% attack and defense bonus for Light Cavalry, Horse Archers, Camel Cavalry
- Warrior Elite: +20% attack and defense bonus for Heavy Infantry, Heavy Cavalry, War Elephants; incompatible with Populism
- Populism: +20% attack and defense bonus for Light Infantry, Archers, Pikemen; incompatible with Warrior Elite and God-king
- Anti-feudal: enables special new government type called Religious Community that replaces feudal; allows holding castles, temples, and cities without penalty and +20 vassal limit, but can't usurp or create kingdoms and empires, can't imprison without reason, and forced to use a special new elective succession (focused on Piety and learning of candidates); requires Populism and Autonomous leadership
- Holy Warriors: enables two retinues that can be hired with Piety; type of retinues is based on the terrain of your capital; synergy with Enatic Clans also allows hiring Amazon retinues (Archers or Horse Archers); requires Legacy of Rome DLC

Holy Warriors retinues by capital province terrain:
- Plains: Light Cavalry and Heavy Cavalry
- Farmlands: Heavy Infantry and Heavy Cavalry
- Forest: Archers and Pikemen
- Hills: Pikemen and Heavy Infantry
- Mountains: Light Infantry and Heavy Infantry
- Steppe: Light Cavalry and Horse Archers
- Jungle/Marsh/Arctic: Light Infantry and Archers
- Desert: Light Infantry and Camel Cavalry


COMPATIBILITY

This mod is not ironman compatible and will not allow you to get achievements.

The mod modifies religions, reformation features, the reformation interface (this includes mods that give you more doctrines), succession laws, voting rules, government forms, societies, and several decisions (from the dynasty, minor, and realm decision files). Any other mod that changes any of these things is almost certainly going to be incompatible. Mods that add entirely new societies should be fine though.

This means the mod is not compatible with HIP, CK2+, AGOT, After the End, or any other major overhaul mod along those lines.


LINKS

PDX forum thread: https://forum.paradoxplaza.com/forum/index.php?threads/mod-reformation-reform.1177489/
Manual download (outdated): https://www.dropbox.com/s/4qnr198ti4eogin/ReformationReformManualDownload.zip?dl=0
Popular Discussions View All (2)
2
18 Aug, 2019 @ 12:13am
Full List of Additions and Changes
Dragatus
0
19 Mar @ 1:05pm
RR 2.0 test version change log
Dragatus
421 Comments
Dragatus  [author] 14 May @ 8:37pm 
No promises on a timeline though.
Nuggz 14 May @ 12:07pm 
that id love to see
Dragatus  [author] 13 May @ 8:36pm 
I originally wanted to make a compatibility patch for Ancient Religions Reborn, but it turns out that mod has more content than I originally expected. I'm currently considering simply implementing my own take on Celtic and Egyptian religion instead.
Dragatus  [author] 13 May @ 8:35pm 
No, it's not. I wrote in the compatibility section that it modifies religions and is incompatible with other mods that also modify religions.
Nuggz 13 May @ 5:35pm 
fun fact: it is in fact NOT compatible with Ancient Religions Reborn
Nuggz 13 May @ 3:59pm 
so would this be compatible with something, like say, the Ancient Religions Reborn mod?
Dragatus  [author] 12 May @ 8:38pm 
Not yet. The idea behind the test version as a manual download was to test it and look for bugs, so I don't accidentally mess up the main version here on Steam. It should've been updated by now, but I got sidetracked.
Nuggz 12 May @ 3:52pm 
wait so, the version here on steam isnt updated?
Dragatus  [author] 5 Apr @ 7:35am 
Not that I'm aware of. It might technically be possible to do it through events, but it would have to be tightly controlled and you wouldn't be able to freely mix and match like you do with pagan reformation.
Behnampool 4 Apr @ 6:00pm 
Is there any mods that allow you to reform non pagan religions