Sid Meier's Civilization VI

Sid Meier's Civilization VI

82 ratings
Stronger Era Gates (Working as of 21 May 2020)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.366 KB
9 Jun, 2019 @ 2:58pm
22 Jun, 2019 @ 12:25am
3 Change Notes ( view )
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Stronger Era Gates (Working as of 21 May 2020)

Description
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Working as of May 21 2020 with the Maya & Gran Colombia Update.
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Description:

+50% cost to Techs and Civics researched ahead of the current era.
-50% cost to Techs and Civics researched behind the current era.
73 Comments
Gray Pockets 27 Feb, 2024 @ 9:28am 
I made an extension mod that makes this change Stronger Era Gates (+50%) - Cooks

@Eudaemonia feel free to include this in your mod if it's to your liking.
Gray Pockets 7 Feb, 2024 @ 9:00am 
@SultanOfSwag: I recommend changing 'TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA' and 'CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA' to -25 instead of -50
SultanOfSwag 23 Apr, 2022 @ 4:50pm 
Mod appears to work in the first era, but when ticking over to the next era it makes all techs of the current and previous era only take 1 turn.
Onii-chan 21 Feb, 2021 @ 10:22am 
Is there a way to make this progressive for each era or stacking per era? e.g. +50% per era ahead. So researching industrialization in the medieval era would be +100%
Eudæmonia  [author] 24 Jun, 2020 @ 10:47pm 
@Novalice - What you can do is open the mod in the following directory: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1765781407 and then open the "Gameplay" folder, and open the StrongerEraGates.sql file in notepad and set the values to your heart's desire ^_^
Novalice 24 Jun, 2020 @ 9:12am 
Would it be possible to get a 200% version of this mod as an option. 50% still isn't enough of a penalty to keep a science snowball civ from getting 2 or 3 era's ahead of people, while the other mod similar to this with its 5000% penalty is so much that even a huge science snowball can't more than a one tech edge before the next era hits.
San-Kyu 15 Jun, 2020 @ 4:50am 
With this hopefully the snowball situation for players and AI alike will be less egregious!
Drahzev 14 Jun, 2020 @ 3:37pm 
Thank you very much for this mod.

I allow myself to remark for all those who would be interested that this mod is extremely easily configurable.Which is a very good thing.

In the folder of this mod, just open the Gameplay folder, then open the StrongerEraGates file in a notepad and change the values.
william.xantos 21 May, 2020 @ 6:36am 
First time ever a fraxis update has made a mod work.
I was waiting for this mod to work.
RomanHoliday 21 May, 2020 @ 5:44am 
@eudaemonia Thats great! Cheers Firaxis