Cities: Skylines

Cities: Skylines

745 ratings
Measure It!
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34.816 KB
13 Jun, 2019 @ 5:30am
23 May, 2023 @ 6:34am
10 Change Notes ( view )

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Measure It!

Description
Compatible with Cities Skylines 1.17.0-f3 (Hotels & Retreats)

This mod helps with measurements.

NEW IN 1.9
- Recompiled for Cities Skylines 1.17.0-f3 (Hotels & Retreats).
NEW IN 1.8
- Recompiled for Cities Skylines 1.16.1-f2 (Hubs & Transport).

It shows similar information as Precision Engineering mod but also new information such as height above sea level (elevation), average incline (slope) between start and end point and cartographic orientation. It also calculates these information for curved and free-form networks and specific for these radius of curvature is also calculated and shown. Neither base game nor Precision Engineering does this. Different units can further be selected in Options.

It also includes a measure tool to measure between two points anywhere on the map.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and in Options you can change unit of measure for the info panel showing the different measures.

In-game hover mouse over label to get more details about the different measures shown in info panel.

Click "M"-button to activate measure tool and left-click to select measure points anywhere on the map. Right-click to remove last added point. Click "M"-button again or escape to exit measure tool.

Please notice that neither length, distance nor radius for curves and free-form are 100% exact due to the way the game creates the curves and free-form. For non-circular curves and free-form the radius is an approximation since radius does not really apply for these. They are still good guidelines though.

Compatibility
This mod does not use any detour, patching, replacing or decorating technique and it does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • Radius for large free-form seems to be way to small. I'm trying to find a solution.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below

[paypal.me]
120 Comments
CreatorOfWorlds 25 May @ 4:44am 
If this were ever to be updated, it would be nice to have elevation/depth added.
AJ Varela 9 Sep, 2024 @ 5:03pm 
Not working. Measurement don't change readings at all, only measure between 2 points seems to function (useless on its own)
HookerHeels 22 Apr, 2024 @ 2:58pm 
This refused to show up in my game. Even unsubbed and resubbed. It shows up in Skyve and content mananger, but not in game, nor does it have any tab in the Options menu (it simply might not have any options) Any possible idea why?
Citadino 10 Nov, 2023 @ 12:58pm 
Can you add a feature to this mod to measure the distance between segments? For example, measure the number of units/km/miles/meters for a highway from point A to point B (not linear)
tony.can 22 Jun, 2023 @ 10:08am 
why can;t I move the icon?
Keallu  [author] 3 May, 2023 @ 10:25am 
@StayHungryStayFoolish: You should be able to with the M-tool in this mod.
StayHungryStayFoolish 3 May, 2023 @ 9:21am 
@Keallu I am looking mod, which can show me how height are nodes in networks or something. For example: I need to see nodes in my roads and their height like meters above sea level.
codewitch 1 May, 2023 @ 3:19pm 
The info panel only works in the map editor / asset editor, with the exception of measuring things - any ideas? It's very useful for placing networks as well.
Witchberry 15 Apr, 2023 @ 3:29pm 
@MarcPi tell that to Meesmoth bro, not me. I'm agreeing with CosmicFurFace here haha.
MarcPi 15 Apr, 2023 @ 10:47am 
@Witchberry for what I understood with the information was published, modding and workshop will be a part of CS, so no need to worry about anyone "killing" modders or the game loosing any interest for that.
@CosmicFurFace totally agree with you. A CS2 is absolutely needed, now the game is so resources consuming. I have a quite good PC (32GB RAM and 4GB graphics) and is hard to handle more than 500 assets and an HD resolution. Let's hope that will be improved with the sequel.