Stellaris

Stellaris

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Guilli's Technologies
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10.514 MB
6 Jul, 2019 @ 2:08am
23 May @ 12:48am
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Guilli's Technologies

Description
Guilli's Technologies
For version 3.12/4.0+ of the game.
Compatible with all DLC. DLCs not required.
Compatible with all mods.
English and German Localisation[/]


  • 125 new technologies
  • Vanilla-like technologies
  • Some rare technologies
  • Some gestalt, hive or machine unique technologies
  • Most technologies only show up when you do or encounter specific things
  • Some technology options dissapear after a while as the game progresses (eg; early science ship technologies)


Huge special thanks to Taylor for virtually all of the writing!
Extra thanks to Patrick_From_Germany for the German translations!

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Support my work
Hello, if you like what I do and wish to thank me for my work on this mod you can do so by donating a few dollars. This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.

You can support me on Patreon
[www.patreon.com]

If you want to leave a small donation instead::
[www.paypal.com]

Thank You
Popular Discussions View All (3)
7
26 Jun @ 2:25pm
Bug reports
Guilliman
6
27 Nov, 2022 @ 1:28am
Technology List
Guilliman
1
12 Apr, 2020 @ 3:47pm
Dependency changes
Xios
552 Comments
SqueakyDiversity 26 Jun @ 8:53am 
Hello, is this compatible w/ ZoFE?
Francisco 24 Jun @ 12:26pm 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD 23 Jun @ 11:42am 
noiceee :333
Rin Palora 13 Jun @ 5:39am 
Thank you!
hwr 9 Jun @ 5:13am 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster 2 Jun @ 7:45am 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion 29 May @ 2:08am 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub 24 May @ 9:43pm 
What year do you guys set the start of mid game / late game with this mod?
Voidlord 24 May @ 1:35am 
Wow brilliant.

Was not expecting this mod to update. Also I have noticed I am drawing the techs more often as well, which is great.
Surfat 23 May @ 6:46am 
Thanks!