Stellaris

Stellaris

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Everything spawn near start
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13 Jul, 2019 @ 3:16am
14 Sep, 2023 @ 9:41am
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Everything spawn near start

Description
Update 3.9 Added Titawin start and some new system initializers

Update 3.6 Added new hostile systems, use my second ESNS mod to spawn all the goodies

Update 3.4 Added Ruined Orbital Ring in ruined sector and Ruined Quantum Catapult in ruined sector

Update 3.0: choose 800 or 1000 star galaxies in the generator, 600 or less will not work.

Explore your personal miniature universe, travel through the wormholes, find the mysteries of the universe, its all yours in homesystem.
There are two separate clusters, research the wormhole stabilization tech, prepare to fight with guardians and get access to ancient collapsed empire.

Guardians, Leviathans, Ruined megastructures, Hostile and Unique systems, Relic Worlds, Precursor civilizations, Rare anomalies closer than ever.

This mod creates two clusters out of the galaxy, one with relic worlds, ruined megastructeres, precursor homeworlds, all goodies to dominate in galaxy. But another one filled with known leviathanes, and you must challenge to battle them for having access to treasures of first cluster. To travel between clusters and from your start system a wormholes network is laid. First you get in the Ketling star pack, after entering this systems you have some time before Ketling emerge and own them, choose to expand immediatly or invade them in future. Next wormhole give you access to leviathans, i tried to sort them for mechanics and organics with two paths to next wormhole linked to main cluster.

Updated 25.06
Created a visible event with options on start. Tooltips and options available in english and russian.

Updated 22.06
Added new sector with hostiles and distant stars systems

!! After clusters generates your science ship should go to neighbor system and returns back to discover new wormhole, after getting the wormhole stabilization tech you can explore this wormhole.
This doesnt't work in 2.6 anymore.
You must enter any other system with spawned wormhole.

Savegame compaitable, thx @Spirit
Based on this mods:
Damocles66′ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310920605
ienzo93′ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1523039190

For maximum experience use with my one ESfV mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1171614584
107 Comments
victoriousdread07 (private) 12 Jul @ 9:52pm 
is this safe to run on the latest version? any chance for this to get updated? would love to give this a run.
bagabaga 10 Jun, 2024 @ 12:20am 
sadly it looks like the Broken Shackles origin cant use this mod
Palp 22 May, 2024 @ 9:44am 
Something I have noticed is that on tiny galaxy generation with the mod it refuses to spawn anu Fallen Empire
LHCHN 10 Mar, 2024 @ 1:25pm 
will this mod update the new systems added in 3.10 or 3.11?
Human_me 15 Dec, 2023 @ 3:05pm 
I noticed the Sol system textures are the old versions, Are you able to update to the newer ones that got introduced in 3.9?
tobi-tobt 2 Oct, 2023 @ 9:54am 
Thanks a lot for the update!
ChivotoHirovato  [author] 14 Sep, 2023 @ 11:14pm 
Its compatible of course, i always put ESNS first in list next - miniature galaxy, but i think its no matter to order the list of mods if you choose custom start with miniature galaxy name
Noire 14 Sep, 2023 @ 4:21pm 
can I still use the miniature galaxy mod with this? if yes, which one should be loaded first?
ChivotoHirovato  [author] 14 Sep, 2023 @ 9:45am 
@Noire its done, but now 3 instances of each planet spawns in galaxy exclude Dugar, Dugar only twice lol
Noire 14 Sep, 2023 @ 1:11am 
Keidos system spawned but are on the other side of galaxy