RimWorld

RimWorld

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Vanilla Weapons Expanded
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Mod, 1.4, 1.5, 1.6
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3.162 MB
24 jul, 2019 @ 17:28
29 jun @ 9:47
51 ändringsnotiser ( visa )

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Vanilla Weapons Expanded

I 2 samlingar av Oskar Potocki
Vanilla Expanded
109 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





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Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Populära diskussioner Visa alla (46)
147
24 jun @ 9:27
Requests
Warbeard
11
7 jan, 2024 @ 6:10
Tools are missing
Box-Head !
3
29 sep, 2024 @ 4:05
toxic gas grenades
Diamondman0607
1 441 kommentarer
bakezD 18 timmar sedan 
@kait search for cherry picker on the workshop
coolicetee 23 timmar sedan 
It would be awesome if some of these weapons could also be uniques using the odyssey system
Langfao 15 jul @ 13:01 
@anarchybunny so I did find a solution and I am now loading most of the mods of the playlist lol. To everyone mentioning it is a mod issue, having a lot of mods installed does indeed make the game load into the main menu longer, but apparently there was an issue when the new Odyssey DLC launched thats mentioned in the google doc about rimworld that lists a bunch of widespread issues other players are having. The problem I was having is seemingly related to the game not loading shaders or something on startup for people with certain graphics cards. https://sites.google.com/view/void-archives/home/news-flash
Kait 15 jul @ 8:02 
is there any way to disable parts of the mod content ?

i like the industrial weapons but i'm kinda dislike having outlanders showing up with muskets
HandsomeGamerGuy 14 jul @ 18:11 
@Langfao if you add a bunch of Mods, Rimworld will take longer to launch.
Usually if you hit a certain Spot its gonna "freeze/Don't Respond" to you anymore, just wait it out and it will launch normally.
Glass Shahk 13 jul @ 15:36 
For whatever reason, muskets have a range of 45 in my game.

Posting this here in case someone would like to check their game to see what the range is in order to confirm whether or not the issue is just my game or the mod.
HF 12 jul @ 22:02 
@langfao yeah, that's just how it goes even with a higher end computer. rimworld, as a framework, wasn't really meant to take on so many mods at once, so it freezes up for a little bit as it works through everything initially from what i can see. i've been hoping they'll work on improving the modding framework for a few years now, and them working on performance with this update is a good sign for that i think.
anarchybunny 11 jul @ 20:35 
@Langfao, going through the EXACT same thing and have been combing forums to find an answer. Please let me know if you find anything! Been trying all day lol.
Langfao 11 jul @ 19:46 
Question for people that subscribe/install a lot of the vanilla expanded mods do you find the game freezes upon launching the game? I was trying to install a lot of VE mods at the start but the game would freeze up during initialisation. Then I removed a lot of them and tried adding one at a time, it was working to a point but then I found occasionally it would freeze and a few times I can make it to the main menu. Is there just too many mods or is something else wrong?
Bear 11 jul @ 14:34 
Sorry if this has been asked before, but how does this interact with the weapon mod system in Odyssey? Will they be found with mods but no visual changes, or will weapon mods only appear on vanilla guns?