Kenshi
204 ratings
Dungeon exploration
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.241 MB
25 Aug, 2019 @ 2:29am
8 Nov, 2019 @ 7:35pm
11 Change Notes ( view )

Subscribe to download
Dungeon exploration

In 2 collections by Stilldoll
Kenshi My All MOD
100 items
Kenshi My Main MODs
33 items
Description
This mod adds a dungeon to the field

There are currently three types of dungeons
Cave ruins
Raptor Ruins
Ruins of shem castle
* You can find the location by purchasing a Treasure Map.


Additional faction
Explorer
Illegal Digger


Additional characters
Explorer
Dungeon Hunter
Several types of cave raptor[/h1]
Shem residents


About Explorer
The explorer is in charge of the main mission to explore the dungeon and will be rewarded when cleared.
It also serves as a guide that provides dungeon information and tips for sub missions.
* Hiring an explorer is up to you, and it's perfectly fine to capture a dungeon without meeting an explorer.


Dungeon specifications
Inside the dungeon, you can see the inside of the dungeon by fixing the player's viewpoint (camera) to the character.
1. Left double-click or right single-click the character portrait to fix the viewpoint to the character.
2. Command the character to move and enter the cave.
* If you move the viewpoint with the move key, your viewpoint will come out of the cave.


About known problems and inconsistencies
Due to dungeon structure problems, there are areas that cannot be penetrated.
If a character enters there for some reason, it becomes impossible to move, so in order to prevent it, the hit judgment is changed and a loophole is made.
In appearance, there are places where you can pass through the walls.
Cave ruins, 1 place
Raptor ruins, 1 place
Siem Castle Ruins, 2 places

Please note that if there is a base added by another MOD in the place where the dungeon was added or a player's base, the bases will overlap each other.


MOD that allows you to look into the dungeon even if it is not a fixed viewpoint on the character
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844837434

Русский перевод мод
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1852629531

中文翻译MOD Dungeon exploration CN
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855364092

日本語化MOD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844844781


See the thread for details of the dungeon (with spoilers)
Popular Discussions View All (1)
0
25 Aug, 2019 @ 2:48am
Dungeon details (Include spoilers)
Stilldoll
29 Comments
KirrieD 26 Nov, 2022 @ 11:53am 
Hi, can I use your mods in my build?
dominicslivers 27 Nov, 2021 @ 10:41am 
for whatever reason, when i get close to the ruins of shem castle my game crashes. I dont know what could be causing this
Mossaab 13 Jun, 2021 @ 11:16am 
do i need to import my current save for the dungeons to spawn? i try to import as less as possible.
Spidereggs 4 Nov, 2019 @ 12:25pm 
great mod, the dialogue isnt very good tho
Marisa Kirisame 18 Oct, 2019 @ 7:17pm 
Ok, let me just start off by saying you did good work on this mod, but jesus christ you put waaaaaaaaaaaaaay too many illegal diggers in Shem Castle
Stilldoll  [author] 13 Sep, 2019 @ 7:19am 
@yippeekiay
I updated MOD and changed the town setting from private to public.
Thank you!:steamhappy:
yippeekiay 12 Sep, 2019 @ 6:07pm 
No problem. I ended up changing my game save file so all the faction relations of everyone who live in the Castle were set to 100 so they don't fight with each other or me... for now ;D
Stilldoll  [author] 12 Sep, 2019 @ 5:47pm 
First of all, I was very late in replying.
I'm sorry.

The town of Shem Castle Ruins is set in a private zone controlled by bandits.
And “Take Over Shem Castle Town” is set to public.

From the above, there may be a problem with the takeover settings.
I think you can make the dungeon public as you say.
I plan to update MOD but it takes time.
Thank you for your comment!
yippeekiay 8 Sep, 2019 @ 9:42am 
...But they attack the explorer hahahaha. I changed Explorer standing to 100 for Deadcat & Shem Castle and now he is safe too ;o))
Seems it wasn't the "public" setting as that reverted back to false anyway so it was the faction standing that stopped us from being attacked. No idea if that can be automated in the mod or I was just unlucky to find this problem.
Being "false" though, still means they are attacking Nomads and anyone else who is neutral or isn't allied with them or a faction within the Castle.
yippeekiay 8 Sep, 2019 @ 8:55am 
All fixed now. I went into FCS & altered my faction standing to 100 with Deadcat even though it was at +1 anyway. BUT, while I was there I noticed the Town State setting for Shem Castle Ruins had "public" set to FALSE so I changed that to TRUE.
No idea which fixed it but now they leave me alone so I'm happy ;o)